ANOMALITH All Achievements Guide: Every Achievement, Grouped by System

ANOMALITH has 52 achievements: 44 with an official description and 8 hidden, listed by name only. Every achievement grouped by system, with official descriptions and no invented unlock methods.

ANOMALITH All Achievements Guide: Every Achievement, Grouped by System
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ANOMALITH has 52 achievements. This guide lists every one of them, grouped by system: 44 carry an official description, and 8 are hidden, listed by name only. The numbering in the Steam schema skips Achieve_430, but the total is still 52.

Key art: Reona Minazuki with a rifle. The achievement list below follows the systems you actually grind: guns, skills, outfits, crafting, and collection.

At a glance

  • 52 achievements in total: 44 with an official description, 8 hidden.

  • English achievement names below are the official names; the Chinese names are editorial translations.

  • Hidden achievements have no public description, so this guide lists their names and stops there — it does not invent unlock methods.

  • No global unlock percentages were present in the retrieved schema snapshot, so this guide does not print any.

  • Schema source: Steam achievement schema retrieved 2026-10-29; numbering skips Achieve_430.

Quick answer

  • The longest grinds are the completionist set: all guns, all outfits, all skills, all attachments, all healing items, all anomalous objects, and all Anomalies.

  • The volume ladder is explicit: 100, then 200, then 300 enemies defeated, and 10 versus 50 kills for each skill type.

  • Several achievements are single-dive feats: firing over 100 rounds, using over 50 skills, collecting 50 items, or sending 100 items through the Portal in one Dive.

  • Do not chase the 8 hidden achievements from fan guides: with no public description, any stated method would be a guess.

1. The title achievement

One achievement sits above the rest: it is named after the game itself and its description is the plainest completion statement in the list.

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AchievementOfficial description

Anomalith

All objectives reached.

2. Side missions

Three achievements track side-mission progress from the first cleared request to the full set.

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AchievementOfficial description

First Request Complete

Cleared First Side Mission

The Problem Solver

Cleared 10 Side Missions

Subquest Complete

Cleared all Side Missions

3. Guns: enhance and collect

Four achievements cover the gun loop: enhance once, own them all, push one to maximum stats, then push them all there.

Combat in a train car. Gun achievements reward both owning the arsenal and maxing it out, not just shooting.

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AchievementOfficial description

Enhancer

Enhanced a gun

Gun Completionist

Obtained all guns

MAX Enhancer

Enhanced 1 gun to maximum stats

Gun Master

Enhanced all guns to max stats

4. Outfits

Two achievements cover outfits: change once, then collect the full set excluding DLC.

The Select Gear screen. Outfit Completionist excludes DLC outfits, so the base-game set is the target.

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AchievementOfficial description

Highly Fashionable

Changed outfits for the first time

Outfit Completionist

Obtained all outfits (excluding DLC)

5. Combat accuracy

Three achievements reward precision and brutality: a 100-hit streak, 100 weak-point hits, and 100 dismemberments.

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AchievementOfficial description

Sharpshooter

Hit 100 consecutive targets

Soft Spot

Hit enemy weak point 100 times

Bonecrusher

Dismember 100 enemies

6. Crafting: healing items and attachments

Four achievements split crafting in two: make your first healing item and develop them all, then develop your first attachment and develop them all.

The grid inventory. Crafting achievements are about developing the full catalogue, so materials pulled back from Dives are the bottleneck.

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AchievementOfficial description

Novice Herbalist

Made first healing item

Master Herbalist

Developed all healing items

Attachment Novice

Developed first Attachment

Collector

Developed all Attachments

7. Skills: acquire and max out

Three achievements mirror the gun ladder for skills: enhance one for the first time, acquire them all, then enhance them all to maximum stats.

An Anomalization Skill up close. The skill ladder ends at every skill at maximum stats, which is a longer grind than simply owning them.

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AchievementOfficial description

Skill Novice

Enhanced a Skill for the first time

Skill Completionist

Acquired all Skills

Skill Master

Enhanced all Skills to max stats

8. Collection: anomalous objects and Anomalies

Two achievements track the archive itself: 100 anomalous objects, then the full set, plus the defeat-all-Anomalies capstone in the next section.

The Anomaly archive, showing entries 008-019 with the Tracer report. Collection achievements follow this archive, not a separate checklist.

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AchievementOfficial description

Greenhorn Explorer

Obtained 100 anomalous objects

Anomaly Completionist

Obtained all anomalous objects

9. Combat volume and the Anomaly hunt

Four achievements count kills: 100, 200, then 300 enemies defeated, capped by defeating every Anomaly.

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AchievementOfficial description

Low-Tier Explorer

Defeated 100 enemies

Mid-Tier Explorer

Defeated 200 enemies

High-Tier Explorer

Defeated 300 enemies

Anomaly Hunter

Defeated all Anomalies

10. Kills by skill type

Six achievements split kills by skill type, each with a 10-kill rookie tier and a 50-kill master tier: melee skills, range skills, and ultimate skills.

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AchievementOfficial description

Melee Rookie

Defeated 10 enemies with Melee Skills

Melee Master

Defeated 50 enemies with Melee Skills

Range Rookie

Defeated 10 enemies with Range Skills

Range Master

Defeated 50 enemies with Range Skills

Ultimate Rookie

Defeated 10 enemies with Ultimate Skills

Ultimate Master

Defeated 50 enemies with Ultimate Skills

11. Economy and single-Dive feats

Twelve achievements reward money, trading, and doing a lot inside a single Dive. Note the single-Dive wording: these count within one Dive, not across a whole playthrough.

A floating-furniture anomaly space. Single-Dive feats are planned before entry: ammo, skills, and Portal sends all have to happen in the same run.

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AchievementOfficial description

Income Master

Obtained 1,000,000 EP

Don't Touch Me

Cleared a boss battle with no damage

Born of Gunpowder

Defeated 50 enemies with explosives

Hammer of Justice

Defeated 50 enemies with Melee attacks

Fancy Yourself a Gambler?

Traded with a vendor 100 times

Report: Reckless Ammo Usage

Fired over 100 rounds in 1 Dive

Ya Okay?!

Humanity reduced to 5%

A Must Have Feature

Sent 100 items through the Portal

All You Need Are Skills

Used over 50 Skills in 1 Dive

Lucky Streak

Collected 5 High-Rank Artifacts

A Bit Greedy?!

Collected 50 items/anomalies in 1 Dive

Uncharted Territory

Raised Research Level to MAX

12. Hidden achievements: names only

These 8 achievements are flagged hidden in the schema and carry no public description. Their names suggest story and parry content, but the schema does not say how they unlock, and this guide does not guess.

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AchievementOfficial description

Anomaly

No public description.

Statue Protector

No public description.

Distant Overseer

No public description.

Chapter 4 Cleared

No public description.

Chapter 5 Cleared

No public description.

Anomalic Space Lord

No public description.

Main Quest Complete

No public description.

Parry Anything

No public description.

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