Crimson Desert: Charting the Unknown Diving Guide — Breath Gauge, Diving Suit Refinement, and Taming Underwater Mounts

Diving in Charting the Unknown needs no skill unlock: walk into the Great Ocean of Pywel and the breath gauge is the only limit. Refine your diving suit to raise the cap, carry breath-restoring food, chain air pockets in ruins and caves, and tame underwater mounts by subduing or feeding them until their Trust is high enough to register.

Crimson Desert: Charting the Unknown Diving Guide — Breath Gauge, Diving Suit Refinement, and Taming Underwater Mounts
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Diving in Charting the Unknown has no skill to learn and no quest to finish first: walk into the Great Ocean of Pywel and you are diving, with the breath gauge as the only limit. Diving itself does not depend on unlocking a ship; ships are how you reach far dive sites, and shipbuilding is covered in its own guide.

A diver in a diving suit, swimming with a lamp: this is what diving looks like once you are under the surface.

At a glance

  • What this is: A diving guide for the Charting the Unknown DLC: breath, suit, A.T.A.G gear, and underwater mounts

  • Where: The Great Ocean of Pywel only, the DLC ocean

  • Requirement: None for diving itself; the breath gauge is the limit

  • DLC: Charting the Unknown, $24.99; patch 2.04.00, October 29, 2026

  • Verified: November 3, 2026, against the official 2.04.00 patch notes and player reports

Quick answer

  • No skill gate: walk into the water and dive; the breath gauge drains while you are submerged and refills at the surface.

  • Raise the cap by refining the diving suit; breath-restoring food gives a temporary refill during a dive.

  • Chain air pockets in ruins and caves to stay down longer; they refill the gauge on contact.

  • Tame by type: subdue aggressive species, feed gentle ones; register a mount once its Trust is high enough.

1. Dive now: no skill gate, only a breath gauge

Diving needs nothing. There is no diving skill to unlock, no quest that gates it, and no item you must own before your first dive. Walk into the Great Ocean of Pywel and dive: a breath gauge appears, and that gauge is the whole limitation. When it runs out, you must surface.

Diving itself does not depend on unlocking a ship. Ships matter for reaching far dive sites and for everything else the ocean holds, and shipbuilding has its own guide; but the dive starts at the waterline, with or without one.

A diver swimming toward a sunken wreck: wrecks and ruins are where the best underwater finds wait, and diving starts with no prerequisite at all.

2. Stretch your breath: suit refinement, food, and air pockets

Three things decide how long you can stay down, and only the first two come from the official patch notes. Refining the diving suit raises your maximum breath capacity permanently: it is the long-term investment. New food items temporarily restore breath during a dive: they are the short-term fix. Air pockets dotted through ruins and caves refill the gauge on contact, according to player reports: they are how you chain a long route without surfacing.

Swipe horizontally to view all columns.

What helpsEffectSource

Diving suit refinement

Raises maximum breath permanently

Official 2.04.00 patch notes

Breath-restoring food

Temporarily restores breath during a dive

Official 2.04.00 patch notes

Air pockets in ruins and caves

Refill the gauge on contact; chain them to stay down

Player reports

Two things this guide deliberately does not print. Pearl Abyss has not published per-piece breath values, so the Charter's Diving Set, the pre-order reward for Kliff and Oongka, and the Charter's Light Diving Set for Damiane are mentioned here only as pre-order rewards, not as breath-value sources, and no breath numbers appear in this guide. Food names are also not published by Pearl Abyss, so no food names are listed either.

Aboard a ship at Seafloor Plain in the Great Ocean of Pywel: stage your dive here, with a refined suit and breath food packed, before you go down.

3. Underwater with the A.T.A.G: equip the underwater gear

The A.T.A.G can operate underwater, but only when its underwater equipment is equipped. That is the whole official line, and this guide stays inside it: Pearl Abyss has not published the equipment's name, stats, or acquisition route, so none are invented here. If your A.T.A.G is not working underwater, check that the underwater equipment is actually equipped before looking for any other cause.

4. Tame underwater mounts: subdue or feed, then register

Underwater creatures become mounts the same way trust works everywhere else: raise Trust, then register. The method depends on the creature's type. Aggressive species must be subdued, fought and broken in like a horse. Gentle species are fed instead. Either way raises Trust, and once Trust is high enough the animal registers as a mount. Player reports give sharks as the subdue example and rays, turtles, and sunfish as the feed examples.

What is not here matters too. Pearl Abyss has not confirmed the exact Trust threshold for sea creatures, and there is no official full list of underwater mounts, so this guide prints no threshold and no species table. The great white was the first underwater mount players registered on launch night, according to player reports. Individual guides have also reported a Pink Manta Ray and a Pink Dolphin; treat those as single-guide leads, not as an official list, and expect the list to grow as players verify more.

Rocky islets off a shore: sea creatures live around coasts and islands like these, so approach first, then subdue or feed.

5. Where diving fits: the DLC ocean only

Diving belongs to the Great Ocean of Pywel, the DLC ocean. It is not a base-game land or inland-water activity: the breath gauge, the diving suit, and underwater mounts all arrive with Charting the Unknown. What diving is for is down there, too: sunken ruins, treasure, resources, and new creatures and mounts. Some deep zones refuse entry with a countdown, according to player reports, so treat a refusal as a boundary, not a bug, and come back with a better route or better breath.

A black-sailed ship under sail on the open sea: ships carry you to dive sites across the DLC ocean, but diving itself needs no ship.
Another black-sailed ship on open water: the DLC ocean is wide, and most of it is reached by sail.
A ship sailing toward sunset on calm water: plan deep dives with breath to spare, whatever the hour.
A ship under sail at night, moonlight on the water: the ocean stays open after dark, but deep dives still need breath to spare.

Frequently asked questions

Do I need a skill or a quest to dive?

No. Walk into the Great Ocean of Pywel and dive; the breath gauge is the only limit, and diving does not depend on unlocking a ship.

How do I get more breath?

Refine the diving suit to raise the cap permanently, carry breath-restoring food for temporary refills, and chain air pockets in ruins and caves. No breath numbers are printed here because Pearl Abyss has not published per-piece values.

How do I tame an underwater mount?

By type: subdue aggressive species, feed gentle ones, and register the animal once its Trust is high enough. There is no official full species list and no confirmed Trust threshold, so neither appears in this guide.

Is there a full list of underwater mounts?

No. There is no official list. Player reports so far name the great white from launch night, plus single-guide reports of a Pink Manta Ray and a Pink Dolphin; treat the single-guide reports as leads, not as a list.

Where can I dive?

Only the DLC ocean, the Great Ocean of Pywel. Diving is not a base-game land or inland-water activity.

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