At a glance
The short version
- Game
- Phantom Blade Zero
- Guide type
- Walkthroughs
- Read time
- 7 min read
- Last updated
- Nov 9, 2026
Quick answer
Win the waterfall fight and you get the Hunter’s Chain Sickle, a Phantom Edge that is also a grapple tool, opening new areas across the valley.
Guide details
Where: first fight on a moving cart in Reckless Pursuit (Chapter 2); second fight at the Great Waterfall, Weeping Creek Valley, during Steel and Steam.
Phases: the waterfall fight runs two phases back to back, Hunter of the Order, then Sixfold Scythe. Die in phase 2 and you restart from phase 2; once he transforms, he never reverts.
Reward: Hunter’s Chain Sickle (247 Damage, 213 Guard Break at level
1) and 20,000 Remnant Dust.
Core rules: parry blue-flash attacks, dodge red-flash grabs late, and keep moving sideways in phase 2.
Quick answer
Do not skip the cart fight: it is the same boss, and the waterfall rematch is the one that pays out. At the Great Waterfall, rest at the Great Waterfall bell, wade across the pool toward the falls, and fight in two phases. Parry his close sickle strings, dodge his hook grab late as the chain reaches you, and in phase 2 keep moving sideways while his four chain sickles fly. When he retreats to the waterfall and summons purple chains at one third health, clear the chains, then parry his red-flash slam as he drops back in. Winning unlocks the Hunter’s Chain Sickle and the grapple points it opens.
The two fights
The first fight happens on a racing horse cart during Reckless Pursuit. It ends when you cut him to half health, so it is a short introduction to his sickle strings rather than a full kill. The second fight is the real one: at the end of Steel and Steam, follow the exterior path to the Waterfall Bridge bell, cross the tunnel, and drop to the basin below the Great Waterfall. Talk to the Collapsing Mandate Disciple near the bridge first if you have not yet: he unlocks the Pillars of Kunlun tale.
Phase 1: Hunter of the Order
He fights with two chain sickles that reach across the pool. His health bar is 18,720 HP on Pathbreaker and Wayfarer. The per-hit cost on Pathbreaker is about 43 HP, so strings add up fast; Soul has about 850 max HP at this point in the story.
Swipe horizontally to view all columns.
| Attack | Answer |
|---|---|
Close sickle strings | Parry each hit; blocking drains Sha-Chi fast |
Hook grab | Dodge late, as the chain reaches you; a full grab costs about 200-230 HP on Pathbreaker |
Mid-air blue-flash leap | Parry while he is in the air moving toward you, then mash the quick-time prompt |
Sickle projectiles | Parry, block, or dodge; you can also step out of their short range |
Ground wave | Dodge left, right, or backward |
Phase 2: Sixfold Scythe
After a cutscene, a second health bar starts at 20,645 HP. Two steel arms unfold from his back, each holding another chain sickle, so four sickles strike in turn or fly at once. The strategy stays the same, but the parry windows are smaller and the attacks come from farther away.
Swipe horizontally to view all columns.
| Attack | Answer |
|---|---|
Blue-flash ranged slash | Watch for the wide spinning attack, on the ground or in the air, and parry it |
Red-flash grab | Dodge when the sickles spin in place by his sides |
Purple chains | At one third health he jumps back to the waterfall and summons huge chains around the arena; dodge or run clear, then parry the blue-flash attack as he leaps back in |
Sickle projectiles | Slow-moving projectiles that follow you briefly and hit multiple times; parry, block, dodge, or step out of range |
Water vortex | Reported to drain HP and Sha-Chi; keep moving and do not stand in it |
Loadout: what to bring
GameRant recommends Jagged Steel as the main weapon, upgraded as far as you can, with Sanguine Twin as the secondary and the Dread Axe as the Phantom Edge. Jagged Steel bleeds enemies that are not puppets or fake bodies, and its Rampage should be used at the last second of a Guard-Broken state. If Sha-Chi runs out, switch main weapons to refill it instantly. One conflict to know about: the Phantom Blade Atlas stats page says this boss strongly resists Bleed and Blood Loss, which would blunt the Jagged Steel plan. The two sources disagree, so treat the bleed as a bonus, not the plan: bring Jagged Steel for its damage and Rampage, parry whenever you can, and hold block instead of trading when his strings get unpredictable.
Reward and what it unlocks
Winning both phases grants the Hunter’s Chain Sickle and 20,000 Remnant Dust. The sickle is a Martial Phantom Edge and a traversal tool: it lets you use grapple points and reach areas that were closed before, including the upper section of the Valley Sha-Chi Tower. After the fight, climb the wall near the waterfall to reach the cave behind it and finish the chapter; the next main quest is Snake’s Reflection. Before leaving the valley, revisit earlier spots with the sickle in hand: several items and quests can now be completed.
FAQ
Do I have to win the cart fight?
No. The cart fight in Reckless Pursuit ends when you cut The Hunt to half health. The waterfall fight in Steel and Steam is the one you must win.
What happens if I die in phase 2?
You restart from phase 2 at the bell. The Hunt stays in his Sixfold Scythe form.
Does Jagged Steel bleed work on him?
Sources disagree. GameRant recommends Jagged Steel for its bleed, but the Phantom Blade Atlas stats page says the boss strongly resists Bleed. Bring it for damage, not for the bleed.
What does the Hunter’s Chain Sickle unlock?
Grapple points across Weeping Creek Valley and beyond, including the upper Valley Sha-Chi Tower. It is a Phantom Edge and a traversal tool.
