Probably Stolen Launches in Three Days, Still Without a Price

Probably Stolen launches on Steam on October 28, three days from now, with no price announced and the free demo coming down at launch. The main story will follow in a post-launch update.

Probably Stolen Launches in Three Days, Still Without a Price
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Probably Stolen launches on Steam in three days, on October 28, and it is doing so without a price. Questing Goose Studio's cyberpunk shopkeeping simulator, published by tinyBuild, still shows no price on its Steam page, which on the morning of October 25 in Beijing still read as not yet available and counted down about three days to unlock. The free demo, live since September 14, is still downloadable, and it comes down when the full game arrives, so the try-before-you-buy window is nearly closed.

Probably Stolen store art. Image: Questing Goose Studio / tinyBuild

At a glance

  • Launches October 28, 2026 on Steam for Windows PC, from Questing Goose Studio and publisher tinyBuild.

  • No price has been announced, and the store page showed no price when checked on the morning of October 25 in Beijing.

  • The free demo has been live since September 14, with three starting scenarios plus a hardcore mode, and it comes down at launch.

  • Valve included the game in its 20 most-played Steam Next Fest demos for October 19 to 23.

  • The main story will not be ready for 1.0 and follows in a post-launch update; mod support and a French version are planned for 1.0.

Three days out, the price is still the biggest unknown

A missing price three days before launch is unusual, and it leaves every buyer's first question unanswered. As of October 20, the game's community wiki recorded no announced price and no price on the store page, and a live check on the morning of October 25 found the same: the page showed the game as not yet available, with roughly three days to unlock and no price attached. Neither the studio nor tinyBuild has filled that gap in the days since.

That silence makes the demo more important than usual. It is the only way to judge the game before paying for it: three starting scenarios plus a hardcore mode, built around a loop where rising rent is the real enemy. Miss a rent due date and the run restarts from scratch. Get caught smuggling and the run restarts. Sell contaminated goods and the run restarts. The demo teaches that discipline the hard way, which is exactly the point.

The augmented identification guide. Image: Questing Goose Studio / tinyBuild

The demo kept growing right up to launch week

The demo has not sat still since September. Its most recent update, posted on October 19, added aquafarming: a retired merchant sells the equipment to raise fish in tanks, starting with a basic water circulation system, a stock of tilapia and fish food. Tilapia come first; eels and sturgeons follow, each with its own requirements for water quality, filtration and power. Fish lay and fertilize roe, the eggs hatch into fry, and the fry grow into mature fish. A knife turns them into meat, and surgery tools harvest caviar from sturgeons.

The festival numbers explain why the demo matters to more than its existing fans. Valve's list of the 20 most-played Steam Next Fest demos for October 19 to 23 includes Probably Stolen, putting a game days from launch in front of the festival's largest audience. The festival itself ends on October 26, two days before launch, so the demo's turn in the spotlight hands directly over to release week.

Deciding whether to shoot an aug customer. Image: Questing Goose Studio / tinyBuild

What 1.0 will not have on day one

The studio has been unusually open about what launch day will not include. On October 20, the developer said the main story will not be ready for 1.0 and will arrive in a post-launch update. The game began as a sandbox simulator, and the story is being added because the community asked for it. That is a clear statement of priorities: the shop systems come first, the narrative follows. Mod and Steam Workshop support, plus an official French version, are planned for 1.0 itself.

One more unknown deserves a plain answer: as of October 20, the developers had not said whether demo saves will carry over to the full game. Players should assume a fresh start on October 28 and treat the remaining demo days as practice, not progress. The practical advice for the weekend: download the demo now, try a second starting trade, and learn the inspection rules before the demo disappears.

The loop itself is the pitch

The game is a counter, a ledger and a set of instincts. You buy, inspect and resell goods of doubtful origin on a space station split by wealth and corruption, juggling faction reputation while the rent climbs. Customers may be Security informants fishing for evidence, revolutionaries looking for leverage, or augs carrying a rogue chip behind a friendly smile. The official tells are a visible aug chip, unusual pupils and an uncanny expression. Everything else is judgment.

Three days from now, that counter becomes a paid game with an unknown price and a story still to come. That combination will not suit everyone, and the studio is not pretending otherwise. But the demo is free, still up, and not for much longer. For a game about never overpaying, that is a fitting final test.