ANOMALITH is out now. The survival third-person shooter from FURYU and Winning Entertainment Group, published by FURYU, launched on October 29 in Japan on PlayStation 5, Nintendo Switch 2, and PC through Steam. The Steam price, the one number that was still missing before launch, is now settled: $49.99, with a 10% launch discount to $44.99 until November
11. The Digital Deluxe Edition costs $69.99, and a Steam bundle with the cyberpunk immersive sim Peripeteia discounts each game by 10% as well.
At a glance
Launch: October 29, 2026, in Japan, on PlayStation 5, Nintendo Switch 2, and PC through Steam. Single-player, full controller support.
Steam price: $49.99, with 10% off to $44.99 until November
11. Digital Deluxe Edition: $69.99.
Early purchase bonus: available October 29 to November 11 in Japan, with a collaboration side mission, a costume set, a probe skin, and a materials set.
Deluxe contents: the game, an 80-page digital art book, a mini soundtrack, three weapons, three outfits, and a consumable item set.
PC minimum: Windows 11, Intel Core i5-6600 or AMD Ryzen 5 2600, 12 GB of memory, GeForce GTX 1050 Ti, 40 GB of storage.
The editions, side by side
Standard is the clean buy. It holds the full game, and it qualifies for the early purchase bonus in the launch window: a Lost Property Control Organization collaboration side mission called Contradictory Otherworld Response, a collaboration costume set, a probe skin named T-6407J, and a Development Materials Set with linked tiles, advanced surreal firearm parts, and warning pagers. The mission is accepted from the Workshop board once side missions unlock, and the costume and skin are claimed from the same board after the mission is complete.
Deluxe adds cosmetics and gear on top of the same game. It includes an 80-page digital art book and a select mini soundtrack, plus an Armed Schoolgirl outfit triple combo with two color variations, three weapons in the form of a semi-automatic sniper rifle, a double-barreled shotgun, and a prototype handgun, and a consumable set with sedatives, in-game currency, ammunition, and a power-boosting shooting chip. Every piece of the Deluxe set is also sold separately, so Standard buyers can add parts later instead of paying for the whole set now.
What you actually play
Reona Minazuki is 17, and her job title is Diver. Anomaly Zones appear across Japan without warning, her best friend Arisa Kato vanishes inside one at a mall, and Reona joins the government-backed Anomaly Zone Countermeasures Office to find her. Each Dive follows a clear loop: enter an impossible space, fight creatures called Anomalies, manage ammunition, choose what to retrieve, and reach extraction. Spaces include an apartment complex with inverted gravity, a shopping street that extends without end, and a dark hall that seems to move on its own.
The systems reward preparation over reflexes alone. Reona can upgrade 12 Anomalization Skills, offensive and defensive powers that control the flow of combat, and can develop weapons and gear from anomalous objects retrieved on Dives. Outfits can be changed without affecting stats, so fashion choices stay separate from build choices. The producer letter puts the full game at more than 30 hours for players who follow the main scenario alongside side missions and investigation reports, against a demo that covers only an early slice. Demo progress does not carry into the full game, while the outfit set crafted in the demo does.
The first verdict is a useful warning
Game8 spent 35 hours with the game and called it the best 7 out of 10 game the reviewer had played this year. The praise goes to gunplay, progression, and a character-driven story that the reviewer found endearing even while rushed. The complaint goes to the resource economy: ammunition and upgrade materials become so abundant, and firearms so powerful, that mutation is often unnecessary. What is designed as a desperate fight for survival turns, in that account, into a power fantasy where most monsters become target practice.
That single review does not settle the game, and it should not be read as a score for the whole launch. It does set a fair expectation for day-one buyers. Players who want tight scarcity should know that abundance is the reported problem, not shortage, and players who enjoy experimenting with builds will find more than 70 gun parts and 300 equipment parts to work with. The PC specification is modest by 2026 standards, with a GTX 1050 Ti at minimum and an RTX 2060 recommended, and the game supports Japanese voice audio with English and Simplified Chinese text.
Buy for the gunplay, not for desperation
The launch terms are friendly. The 10% discount runs until November 11, the early purchase bonus runs in the same window, and the Deluxe extras are all available separately, so there is no pressure to buy the most expensive version on day one. Players who already played the demo know the movement, the shooting, and the shopping street. The full game adds the rest of the spaces, the full skill list, and the story answers the demo only hints at.
The honest risk is a mismatch of appetite. A player who buys ANOMALITH expecting constant scarcity will meet abundance instead, and a player who buys it expecting a short horror trip will meet a 30-hour action RPG with side missions and reports. Both mismatches are avoidable by reading the one clear review verdict before paying: the shooting carries the game, the mutation system is the idea that needs the most work, and the story is the reason to keep diving after the gunplay stops surprising.

