Cyberpunk 2077 Cyberware Guide: Implants, Capacity, Arm Weapons, and 2.5 Glamdoc Customization

Cyberware starter: body slots and Capacity, the four arm weapons and who each fits, and Update 2.5 Glamdoc appearance customization across 5 shops, with skins that change looks, not damage.

Cyberpunk 2077 Cyberware Guide: Implants, Capacity, Arm Weapons, and 2.5 Glamdoc Customization
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Cyberware is Cyberpunk 2077 second character sheet: it decides what V’s body can do before you ever fire a gun, and Update 2.5 finally lets you change what it looks like. Install implants at a ripperdoc, stay inside your Cyberware Capacity, pick one arm weapon, and then visit a Glamdoc to reskin it. This guide covers the slots, the capacity rule, the four arm weapons, and all five Glamdocs, without pretending that a skin changes damage.

Arm cyberware is the most visible implant you own. In 2.5, its look is a choice, not a fixed factory finish. Community screenshot.

Quick answer

  • Cyberware is installed by ripperdocs, not crafted at home, and each implant costs Cyberware Capacity. Capacity grows with level and with capacity shards found in the world.

  • Arms slot holds exactly one arm weapon at a time: Mantis Blades, Gorilla Arms, Monowire, or Projectile Launch System. You cannot equip two at once.

  • Glamdoc customization is appearance only: it changes the skin and colors of hand cyberware, not its damage, tier, or effects.

  • There are 5 Glamdocs, marked on the map with a spray paint icon. Each has its own intro scene and its own skin catalogue with customizable colors.

  • To customize, equip the arm cyberware first, then visit a Glamdoc. An unequipped arm weapon has nothing to reskin.

At a glance

  • Game: Cyberpunk 2077, by CD PROJEKT RED

  • Price: base game $59.99 regular price; Ultimate Edition $69.99 (check the store page before buying)

  • System: Cyberware Capacity, ripperdoc installation, one Arms slot

  • New in 2.5: Glamdoc hand cyberware appearance customization, 5 shops

  • Last verified: October 31, 2026

1. Slots and capacity: the only two rules that matter first

Every implant lives in a body slot, and the list is longer than most new players expect: Frontal Cortex, Operating System, Arms, Hands, Nervous System, Ocular System, Circulatory System, Integumentary System, Skeleton, Legs, and Face, among others. The Arms slot is special because it holds exactly one weapon implant, and that implant replaces your hands as a weapon. The second rule is capacity: every implant has a capacity cost, and your total installed cost cannot exceed your Cyberware Capacity. Capacity grows by 3 per level in the commonly reported progression, with extra capacity from shards found in the world, so a level 60 character has far more room than a level 10 character, but even at high level you cannot install everything at once. Build around a role, not around a shopping list.

Capacity is the build budget. A flashy arm weapon plus a full deck of support implants is a choice, not a default. Community screenshot.

2. The four arm weapons, and which one fits which player

Mantis Blades are arm blades for fast, leaping melee: you slice at close range and can leap at a target for heavy damage. They suit a blade build that wants to close distance and stay in melee, and they pair naturally with movement and blade perks. Gorilla Arms are heavy arm replacements for blunt melee and for Body checks: they hit hard, help you force open doors, and give a bonus to Body attribute checks in the commonly listed versions. They suit a brawler who wants melee to be the main weapon, not a backup. Monowire is a whip-like arm weapon that strikes multiple enemies at range, with a quickhack slot that lets a strong attack carry a quickhack effect. It suits a netrunner-leaning player who wants a melee option that still feels like hacking. The Projectile Launch System fires an explosive projectile from the arm, with charged shots gaining damage and explosion radius. It suits a player who wants an arm weapon that behaves like a grenade launcher, not like a blade.

Swipe horizontally to view all columns.

Arm weaponRolePick it if you

Mantis Blades

Fast leaping blades, close melee

Want blades as your main weapon and like closing distance

Gorilla Arms

Heavy blunt arms, Body checks, forced doors

Want melee to hit hardest and Body options open

Monowire

Ranged whip, multi-target, quickhack slot

Play netrunner-leaning and want melee with a hack flavour

Projectile Launch System

Explosive arm projectile, charged shots

Want an arm weapon that plays like a launcher

3. Glamdocs in Update 2.5: what changes, and what does not

Update 2.5 adds hand cyberware appearance customization through 5 Glamdocs. The official patch-note wording is specific: equip your Mantis Blades, Gorilla Arms, Monowire, or Projectile Launch System, and visit one of 5 Glamdocs, marked with a spray paint icon on the map, to give your implants a fresh look. Each Glamdoc is in a unique shop, has its own intro scene with voiceover and animations, and offers a unique catalogue of cyberware skins with customizable colors. What the patch notes do not say is just as important: a skin does not change damage, tier, capacity cost, or the weapon behaviour. If a Glamdoc skin looks stronger, that is the skin doing its job as fashion, not as a stat change.

Glamdoc skins are the arm-weapon version of an outfit: they change how you look in photo mode and in cutscenes, not how hard you hit. Community screenshot.
  • Equip the arm cyberware you want to reskin. The Glamdoc customizes what is equipped, not what is in your stash.

  • Find a Glamdoc on the map by the spray paint icon, and go to its shop. There are 5 in total, each with its own catalogue.

  • Watch the intro scene, browse that shop catalogue, pick a skin, and adjust its colors to taste.

  • If you want a skin from another shop, visit that shop: catalogues are per-Glamdoc, not shared across all five.

  • Swap arm weapons freely afterward. The skin belongs to the look system, not to a single weapon you can never change again.

4. A first cyberware plan that does not waste capacity

Start with a role sentence, then buy to it. A blade V buys Mantis Blades plus movement and health support, and leaves the deck and netrunning implants for later. A brawler V buys Gorilla Arms plus armor and health, and treats quickhacks as a bonus, not a plan. A netrunner V buys a cyberdeck operating system plus Monowire as the melee backup, and spends capacity on RAM and quickhack support before anything flashy. In every case, leave capacity headroom for one upgrade tier: an implant you cannot afford to upgrade is an implant you will replace, and replacing costs more than waiting one level. Ripperdocs sell and install, and different ripperdocs stock different tiers, so if a tier you want is not in one shop, check another before you settle.

Gold is a Glamdoc choice, not a tier. The same arm weapon can look factory plain or custom gold, with identical stats. Community screenshot.
Visible chrome is part of the character, not just the build. Glamdocs let the look match the outfit you already wear. Community screenshot.
Holograms and chrome share the same city language: visible technology as identity. A skin is a statement, not a stat. Community screenshot.
Johnny silver arm is the most famous arm in Night City, and it is a reminder that arm cyberware is character design first. Community screenshot.
Ocular and face implants are the quiet half of cyberware: less visible than arms, but just as much a build choice. Community screenshot.
Heavy chrome reads as armor before it reads as a weapon. If your build is a brawler, let the silhouette say so. Community screenshot.

FAQ

Do Glamdoc skins change damage or stats?

No. Glamdoc customization is appearance only: skins and colors for hand cyberware. Damage, tier, capacity cost, and behaviour stay with the implant itself.

Can I equip two arm weapons at once?

No. The Arms slot holds one arm weapon at a time. Swapping means replacing, not adding.

How do I find a Glamdoc?

Look on the map for the spray paint icon. There are 5 Glamdocs, each in its own shop with its own intro scene and skin catalogue.

Does Cyberware Capacity ever stop growing?

Capacity grows with level and with capacity shards in the world, but it is still a budget: even a high-level character cannot install every implant at once. Build around a role and leave headroom for upgrades.

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