Fantasy Westward Journey/Quest Guides

School Task Guide

Guide chapters8 chapters

The first 20 tasks each day receive a bonus. Here is how to handle item requests, pet purchases and each type of fight.

  • Skip overpriced equipment, tier-3 medicine or furniture. Reaching task 10 is no reason to overpay.
  • Check the pet's species, then its attributes or element. Sellers can rename pets. Never pay based on the name alone.
  • Keep your fellow disciple alive in rescues; keep the monster alive when subduing it. Turn off auto-battle for both tasks.

Getting started

At level 20, after joining a school, speak to your master and choose Tasks (任务). Start with the first 20 tasks each day. Their school-task bonus is separate from double rewards and refinement time; you do not need to claim either.

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Your levelAvailable tasks

Levels 20–39

Deliver letters, fetch items and patrol

Levels 40–69

Fetch items, patrol and bring pets

Levels 70–99

Fetch items, bring pets and demonstrate your school's strength

Level 100 until Transcendence

Fetch items, bring pets, demonstrate, rescue and subdue

After Transcendence (渡劫)

Fetch items, bring pets, challenge a chief disciple, deal with troublemakers and expose spies

Restore your character's and pet's HP before leaving. Bring travel items and a way back to your school. Leave inventory space; pet purchases also require an empty pet slot.

At level 40 or above, storing too much experience can prevent you from accepting tasks. Read the refusal message before spending experience on skills or leveling up. If you are deliberately staying at a level bracket, do not level up accidentally just to accept a task.

When to abandon an expensive request

Check storage first, then compare prices for that exact item on your server. Skip clearly overpriced items, even on task 9 or 10. The item reward for task 10 is random.
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Cancel with your master

Wait five minutes after accepting the task, then return to your master and choose Tasks (任务) → Cancel (取消). If the master only asks for the requested item, choose Other business (我要做其他事情), then reopen the task menu. If cancellation is still unavailable, read the remaining wait time and come back when it expires.

Run a normal escort while waiting

From level 30, visit Chief Escort Zheng (郑镖头) at Chang'an's Changfeng Escort Agency (长风镖局), (520,151). Choose an escort tier whose bandits you can reliably defeat. You cannot fly or return to your school while carrying escort silver. Deliver it first, then return to cancel the school task.

Cancellation resets your current chain to task

1. Rewards already collected are not taken back. Use the day's completion record to count finished tasks; after cancellations, counting task-10 rewards alone will be misleading.

If your master's dialogue offers a Good and Evil Point substitute, you can spend points you already have. Check the deduction first. If you do not have enough, abandon the task normally.

Buying requested items

Buy the exact item name shown in the task. Check NPC shops first. Use the marketplace or player stalls for items NPCs do not sell.

Equipment

Levels 0 and 10: Jianye (建邺). Level 20: Chang'an (长安). Level 30: Aolai (傲来国). Level 40: Changshou (长寿村). Weapons come from weapon shops; armor comes from clothing shops. Press Tab to find shops on the minimap. For level-60 and level-70 task equipment, check marketplace shops or player stalls. High stats, gems and special skills are unnecessary for a hand-in. A request for level 60 cannot be filled with level 70 or 80. Common school-task requests are level-60 and level-70 equipment. Do not stock level-80 pieces based on a different task-chain shopping list.
Su Mengmeng (苏梦梦) also sells five level-30 weapons: 铁面扇, 钢结鞭, 无极丝, 点金棒 and 乌金三叉戟. She moves between three Chang'an locations: (383,44), (146,17) and (431,231).

Medicine

Tier 1: try pharmacies in Chang'an, Aolai and Changshou; their stock differs. Tier 2: for 血色茶花, 丁香水, 熊胆 and 麝香, check Jianye or Baoxiang pharmacies first. Look in marketplace shops for other varieties. Tier 3: use marketplace shops or medicine stalls and match the exact name. 金创药 is tier 2, so it cannot replace tier-3 medicine. When the master offers an extra reward for high quality, the same medicine at lower quality still earns the normal reward. You do not have to buy the expensive option.

High-quality tier-3 medicine adds money before Transcendence and experience afterward. Read the current dialogue for the required quality threshold.

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Cooking

虎骨酒 and 女儿红: buy them at taverns in Aolai or Changshou. Other cooked items: check marketplace shops or cooking stalls. Stalls are commonly found near the route from Chang'an to Jiangnan Wilderness (江南野外). After Transcendence, high-quality cooking can add experience. The same item at lower quality still earns the normal reward.

Furniture

Where to buy: marketplace item shops or furniture stalls near Chang'an's housing transporter. Buy finished furniture, not a blueprint. Match the exact item name; another piece of the same tier is not a substitute. From level 100 until Transcendence, requests cover tier-1 and tier-2 furniture made with crafting skill 70 or below. After Transcendence, the pool expands to directly craftable tier-1 and tier-2 furniture.

Runestones after Transcendence

Buy an unactivated runestone (未激活的符石) from a marketplace shop or player stall. Hand it in directly. Do not activate it first. An activated equipment runestone cannot replace it.

Flowers and instruments after Transcendence

Buy the specified flower or instrument from marketplace shops or player stalls. These school tasks do not request roses, orchids or peach blossoms (玫瑰、兰花、桃花). If the exact item is unavailable, check your master's substitution option. It can accept three different other flower/instrument items. Confirm the varieties and quantities before buying.

Incense, candles, paper and other supplies

Buy incense, candles and yellow paper at Chang'an's Fushou Shop (福寿店). Check general stores for other ordinary supplies. Return to your master with the requested items. Set aside your own equipment and spare medicine so you do not hand them in by mistake.

Buying a task pet

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Visit the Chang'an marketplace

Use a flying talisman to Chang'an → Marketplace Manager (商会总管), (326,18) → I want to buy something (我来买些东西) → pet shops. Press Alt+O before buying and check for an empty pet slot. Read the task for the species and any attribute or element requirement.

Identify the species; ignore misleading names

If the task asks for a Rabbit Monster (兔子怪), another species renamed '兔子怪' will still be rejected. Open the details and check the appearance and species. If you do not recognize it, use the pet encyclopedia. Do not buy until you are sure. The name does not affect acceptance; the wrong species does. There is no need to restore the original name. Verify the actual species, then check this task's attribute or element requirement before paying.

Levels 40–69 usually require only the species. From level 70 until Transcendence, a particular attribute may also be required. After Transcendence, tasks can specify an element. Buy for the current request, not the previous one.

Check these five base attributes

Open the details and find Constitution, Magic, Strength, Endurance and Agility (体质、魔力、力量、耐力、敏捷). The requested attribute must rank highest or second highest. Do not confuse these with attack aptitude, defense aptitude, growth, or the final HP, damage and speed values.

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Task wordingRequired attribute

身强体壮 — strong physique

Constitution (体质)

法力高深 — powerful magic

Magic (魔力)

武力超群 — exceptional might

Strength (力量)

刀枪不入 — resistant to blades

Endurance (耐力)

身手敏捷 — nimble movement

Agility (敏捷)

For example, with values 10, 10, 10, 9, 8, the first three attributes qualify; Endurance at 9 does not. Three attributes already rank above it. The second distinct number is not the second-highest attribute. If unsure, buy a pet whose required attribute is clearly the highest.
Constitution, Magic and Strength are all 10. Endurance at 9 does not meet the 刀枪不入 request.
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Check the pet's own element

Check the element in the pet's own details: Metal, Wood, Water, Fire or Earth (金、木、水、火、土), as requested.

Pets with the same appearance and name can have different elements. Pet-equipment elements, the owner's school and spell names do not count.

Check the price and hand in the pet

Before paying: read the entire price and unit; do not click through. If only expensive pets remain, try another shop or cancel. Hand-in: return to your master and choose Tasks (任务). Pets are not handed in with Alt+G. If rejected: check the actual species, attribute or element, then check whether the pet is locked or wearing equipment. Unlock only the pet intended for this task. Keep your own pets locked; renaming them is not protection against an accidental hand-in.

You can catch one yourself

Find the species' habitat in the encyclopedia → check its carrying level and your empty slots → enter a battle there.

Choose Capture (捕捉) for your character and Defend for your pet. Do not kill the target with area spells or combo attacks.

After catching it, still check the attribute or element. Return only when it qualifies. Skill books, leveling and aptitude food are unnecessary.

Letters, patrols, demonstrations and rescues

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Deliver the letter, then return

Use the recipient's name in the task to check the coordinates. Recipients are in Chang'an, including schools located inside the city. The letter is in your quest-item inventory. Press Alt+G, select the specified NPC, then give the letter. Return to your master afterward. Talking to the NPC without handing over the letter does not complete the delivery.

Patrol: win two fights

Leave your master's room and walk around the outdoor school area. Win the first encounter, then keep walking to trigger the second. Return after winning both. There are usually two enemies. They mainly use normal attacks; spell-capable followers can also cast. Focus your character and pet on one target. A caster with enough damage can use area attacks. With modest equipment, deal with the harder-hitting enemy first. If your character deals little damage, control enemies or heal while your attack pet does the damage. Heal after the first fight if needed.

Fighting the demonstration battle

Before Transcendence, the main demonstration enemy mainly uses normal attacks; spell-capable followers can cast. Round 1: focus your character and pet on one dangerous follower. A sealing character can control another caster while the attack pet focuses its target. Later rounds: finish one enemy before switching. Heal a low-HP character first. Splitting attacks can leave both targets alive. If a treasure thief appears and you have 妙手空空, you may try stealing. If survival is difficult, prioritize winning.

Rescue: the disciple must survive

Rescue tasks appear from level 100 until Transcendence. Find the fellow disciple in the specified map within 40 minutes. Enemies throw hidden weapons at the disciple. Focus the enemies and try to finish within two rounds; the disciple may be knocked out in round 3. If you cannot finish this round and the disciple is low on HP, heal the disciple with your character while your pet keeps attacking. Do not accidentally direct that heal at yourself. If the disciple is knocked out, the task fails. Killing the remaining enemies afterward cannot recover it.

The disciple usually uses a character appearance eligible for that school. Donghaiyuan disciples can appear as a Giant Turtle, Giant Frog or Sea Caterpillar (大海龟、巨蛙、海毛虫). Do not overlook them.

Subduing a monster with a Qiankun Bag

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Buy a Qiankun Bag first

Subdue tasks appear from level 100 until Transcendence and have a 40-minute limit. You cannot enter the task battle without a Qiankun Bag (乾坤袋).

Buy one from Luo Daoren (罗道人) beside Chang'an's courier station, the wandering merchant Su Mengmeng, or level-5 仙灵店铺. Su Mengmeng's locations are listed under Equipment above.

Take the bag to the task's map and coordinates. In battle, select it under Items (物品). Do not use the normal Capture command.

Use two rounds until you know your damage

Round 1: lower the monster's HP with one predictable character attack while the pet defends, or one pet attack while the character defends. Let only one side attack.

Round 2: use the bag on the monster while the pet keeps defending.

If it fails, keep using the bag when the monster is already low. If it still has plenty of HP, lower it a little more. Do not have both your character and a high-combo pet attack together.

Try a one-round capture once damage is predictable

Have the pet attack first and your character use the bag afterward. This requires the pet to be reliably faster and unable to knock out the target in one hit.

Combo attacks, critical hits and spell criticals can kill it by accident. If that is your only pet, let it defend and lower HP with your character instead.

If the pet only sometimes moves first, keep using two rounds. Damage thresholds cannot be copied unchanged across levels and cultivation values.

Accidental kills and lost bags

If you kill it accidentally, it respawns elsewhere on the same quest map. Check that the task remains active and has not expired, then search again.

If you discard the bag after a successful subdue, the task has already recorded success. Buy another bag for the hand-in; you do not need to fight again.

Turn off auto-battle before the next attempt. Return to your school after success.

Battles after Transcendence

Completing Transcendence removes rescue and subdue requests and adds troublemaker and spy tasks. Demonstrations become chief-disciple challenges. Reaching level 155 without completing Transcendence still uses the earlier task pool.

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School troublemakers

Find the troublemaker at the school location specified by the task. Each school has three fixed task spots; use the one named in this request.

Enemies use robber, gambler, bandit or guard appearances and only normal attacks. Focus them down with your character and pet, then return to your master.

The limit is 40 minutes. A troublemaker at another spot is not necessarily your target.

School spies

Find the NPC at the task's map and coordinates within 40 minutes.

The main enemy mainly uses normal attacks; followers use their own spells. With modest gear, focus the dangerous caster first and seal another enemy if your school can.

When HP is tight, have one side recover while the other keeps attacking the same target. Do not scatter damage by switching both targets.

Chief-disciple challenges

Find the chief disciple of the specified school. The chief and guardians use that school's spells; do not treat this like an ordinary auto-battle demonstration.

Against seals: control the sealing enemy first so your character and pet do not both lose turns.

Against healing: focus one target until it falls, then switch.

Against high burst damage: keep your character alive. Support schools can heal or control while an attack pet deals damage. If the pet falls, stabilize before summoning a replacement.

Rewards and completion records

  • Each completion gives experience and money. A participating pet can gain battle experience.

  • Chains contain 10 tasks. School contribution starts at task 6; task 10 may award an item.

  • The first 20 tasks each day receive the school-task bonus. The daily count resets at midnight. Double rewards and refinement time do not affect it.

  • Weekly and monthly rewards: after 10 completed chains in a week or 40 in a month, check your master's claim option.

  • You can exchange 300 school contribution for one random gift. Reserve enough first if you still need school titles or school artifacts.

For a daily routine, finish the first 20 tasks. At level 100 or above, tasks 61–120 give half the money, and task 121 onward gives none. Hand in any completed task before stopping; winning its battle alone does not collect the reward.

On servers open for at least one year, level-20–39 characters receive the low-level triple bonus for their first 20 tasks.