The Sinking City 2 Holloway Manor Guide: Route, Safe 1890, Candles, Heirlooms, and Rewards

Holloway Manor, the Premium Edition story quest for The Sinking City 2, is a self-contained haunted-house adventure of about two hours, started from the main menu. This guide walks the route from Ezra Holloway through the portrait route and museum, opens the living room safe with 1-8-9-0, solves the seance table candle puzzle for 1750, returns the Cane, Mirror, and Pistol, and lists the rewards that carry back to the main game.

The Sinking City 2 Holloway Manor Guide: Route, Safe 1890, Candles, Heirlooms, and Rewards
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Holloway Manor is the Premium Edition story quest for The Sinking City 2: a self-contained haunted-house adventure, about two hours long, that you start from the main menu. Inside, you follow Ezra Holloway’s trail through a living room secret passage, a portrait route into a museum, and a chain of returned heirlooms, until you defeat the Shadow and lift the curse. Finishing it brings the Bucking Bronco revolver back into the main game.

Quick answer

  • Holloway Manor comes with the Premium Edition. A fan site reports a $12.99 standalone Steam purchase, but official store pages checked did not confirm a standalone listing.

  • Start it from the main menu after installing the DLC. It is self-contained and can be played before or after finishing the main story.

  • The route runs: talk to Ezra, living room secret passage, portrait route into the museum, recover the Medallion, return heirlooms one by one, then the lower manor, caves, and shrine.

  • The living room safe opens with 1-8-9-0. It is an optional supply safe, not a story gate, and holds shotgun ammunition.

  • Finishing brings back the Bucking Bronco revolver, plus two weapon parts and a revolver ammunition recipe.

At a glance

  • Included in: Premium Edition (official Xbox store description)

  • Length: About 2 hours (Frogwares description via the walkthrough)

  • Entry: Main menu, after installing the DLC; same platform account as the base game

  • Safe: Living room decorated safe, dial 1-8-9-0, optional, shotgun ammunition inside

  • Heirlooms to return: Cane, Mirror, Pistol (museum stands)

  • Rewards carried to the main game: Bucking Bronco revolver, Kane’s Hefty Barrel, Kane’s Wrapped Grip, revolver ammunition recipe

  • Route source note: The detailed step route below follows the most detailed published walkthrough; official sources confirm the quest exists and its headline reward. No TheGamer, GamesRadar, or Neoseeker Holloway walkthrough was located in this check.

1. How to start it

Install the Premium Edition content, then start Holloway Manor from its own entry on the main menu. It is a self-contained adventure, so you can play it before or after finishing the main story. If the entry is missing, confirm the DLC is installed and enabled on the same platform account as the base game. The quest is described by the developer as about two hours long, and the official Xbox Premium description calls it a haunted-house story quest with an optional ritual investigation.

Holloway Manor stands apart from the main story. Enter from the main menu, not from inside Arkham.

2. The route, step by step

  • Talk to Ezra Holloway, then enter the manor and investigate the secret passage in the living room.

  • Follow the portrait route into the museum and recover the Medallion.

  • Return the Medallion to Ezra, then recover the family heirlooms through the museum route.

  • Return the Cane, the Mirror, and the Pistol to their museum stands, one at a time. Each return updates the objective and opens a new path through the manor.

  • Follow Ezra’s trail through the lower manor, the caves, and the shrine route.

  • Defeat the Shadow to end the curse and complete the quest.

If you get stuck at a locked door, the walkthrough’s advice is to return to the museum stands and the portrait route and check what has not been returned yet, rather than hunting for a key at the same locked door. Progress in this quest is gated by returns, not by keys.

Portraits are the manor’s doors. The portrait route connects the house to the museum.
Interiors hide the route. Check stands and portraits before forcing doors.

3. The safe: 1890

On the living room route you meet a decorated four-wheel safe. Dial it left to right as 1-8-9-0, then use Unlock. The safe is an optional supply safe, not a story gate, and a launch-version playthrough shows shotgun ammunition inside. What the code 1890 refers to inside the game has not been verified in checked sources, so this guide does not assign it a meaning: do not treat it as a year, a name, or any other explanation.

4. The candle route: the seance table

The candle route is a date puzzle at the seance table, not a second four-digit lock. Take Catherine’s photograph from the family portrait stand in the museum. Collect two Occult Candles from the E.R.C. box in Archives B, and two more from the Boiler Room; the boiler key is found in the upstairs guest bathroom near the Parlor after returning the Mirror. In the old storage room, place the photograph in the center and arrange the candles from smallest to largest, then light them in the same size order on I, VII, V, and O, which read as the Roman numerals for

1750. That year is Catherine Holloway’s year of death, per the walkthrough.

Doors in the manor respond to returns, not to force. Keep the heirloom chain moving.

5. Heirlooms, mirror, and what the mirror unlocks

The three heirlooms are the Cane, the Mirror, and the Pistol. Each return updates the objective count, one of three, two of three, three of three, and opens a new path. The Mirror is one of the three, not a separate third main route: the portrait passage is the main connection between the manor and the museum, and returning the Mirror is what lets you reach the upstairs guest bathroom for the boiler key, which in turn lets you collect the last two candles. If a candle is missing, check whether the Mirror has been returned yet.

6. Rewards and the final fight

Defeat the Shadow to end the curse and complete the quest. The official Xbox Premium description confirms the headline reward: completing the quest brings the Bucking Bronco revolver back into the main game. The full reward list from the walkthrough adds Kane’s Hefty Barrel and Kane’s Wrapped Grip as weapon parts, plus a revolver ammunition recipe. Update 1.1.0 also fixed several Shadow behaviors, including a Shadow spawn point in the manor where it would not attack. The Shadow fight’s weak points, phases, and positioning have not been verified in checked sources, so this guide does not invent them.

Investigate before you fight. The manor rewards the same habits as Arkham.
The Shadow is the end of the trail, not the whole trail. Finish the returns first.
Talk to people when you can. Ezra’s trail starts with a conversation.
What you bring back matters more than what you find inside. The revolver leaves with you.

FAQ

Do I need the Premium Edition?

The official Xbox Premium description includes Holloway Manor in the Premium Edition. A fan site reports a $12.99 standalone Steam purchase, but official store pages checked did not confirm a standalone listing, so this guide does not present it as confirmed.

Can I play it before finishing the main story?

Yes. It starts from the main menu and is self-contained, so it can be played before or after finishing the main story.

What does 1890 mean?

Unverified. The code, its location, and its contents are verified; what the code refers to inside the game has not been verified in checked sources. Do not confuse it with 1750, which is Catherine Holloway’s year of death in the candle puzzle.

What carries back to the main game?

The Bucking Bronco revolver, confirmed by the official Xbox Premium description, plus Kane’s Hefty Barrel, Kane’s Wrapped Grip, and a revolver ammunition recipe from the walkthrough’s reward list.