The Witcher 3: Wild Hunt/Story, Endings & Achievements

The Witcher 3 Remastered: When to Play Hearts of Stone and Blood and Wine, and How New Game+ Works

Both expansions are already inside your copy of the Remastered, free. When to start Hearts of Stone (level 30+) and Blood and Wine (level 34+), the natural first-run order, and exactly what New Game+ carries over — plus one honest caveat.

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Both expansions are already inside your copy of the Remastered — free, installed, and waiting in your quest journal. So the questions new players actually have are about timing, not purchasing: when does each expansion want you to start it, in what order, and what happens if you would rather begin one immediately? And once the credits roll, what does New Game+ actually carry over? Short answers: Hearts of Stone is built for level 30+, Blood and Wine for level 34+, and the natural first-run order is main story → Hearts of Stone → Blood and Wine. New Game+ restarts the story with your level, gear, skills and money intact against stronger enemies — with one honest caveat about the Remastered that section 6 states plainly.

Beauclair, capital of Toussaint — the whole of Blood and Wine waits over that hill, and it is paced to be the last thing you ever do in this game. — CD PROJEKT RED (via Steam)

At a glance

  • Price: Both expansions are included free — unlocked for old owners, in the box for new buyers. Nothing to install separately

  • Hearts of Stone: Recommended level 30+; a compact story of roughly 10 hours (community estimate); plays on the existing map, north-east of Novigrad and around Oxenfurt

  • Blood and Wine: Recommended level 34+; a full new region, Toussaint; roughly 20–30 hours (community estimate); designed as the finale — save it for last

  • Standalone start: The main menu offers expansion-only starts with a ready-made Geralt — useful for a taste, not for a first run

  • Recommended first-run order: Main story → Hearts of Stone → Blood and Wine

  • New Game+: Unlocks from a save that has finished the main story; keeps level, equipment, skills and money; enemies scale up; level cap 100 (classic documentation)

  • NG+ in 5.0: CD PROJEKT RED has not announced any NG+ changes — it does not appear in the official Remastered change list

The announcement trailer's Hearts of Stone card. The smaller of the two expansions is a single tightly-built storyline on the map you already know. — CD PROJEKT RED (official announcement trailer)

1. You already own both — here is how they surface

There is no DLC menu to manage. If you owned the base game before the Remastered, both expansions were unlocked for you free; if you bought the game new, they came in the box. In game, each expansion announces itself the way normal content does: its opening quest appears in your journal once you are in the right part of the world, and the game flags expansion content clearly as you go.

That leaves only the timing decisions, and they differ per expansion — which is why they get separate sections.

2. Hearts of Stone: the compact one (level 30+)

Hearts of Stone is a self-contained storyline of roughly ten hours, set on the map you are already exploring — the countryside north-east of Novigrad and around Oxenfurt. Its opening quest, Evil's Soft First Touches, starts from a notice board in that area, and the content is tuned for a Geralt of level 30 or higher.

For a first run, it slots in flexibly. You can pick it up during the late main story once your level is there, or treat it as the first thing you do after the credits. It does not demand a new region, a new build or any preparation beyond your level — and because it is compact, it also works as a palate cleanser between the main story and the much larger second expansion.

Hearts of Stone never leaves home: its story plays out across the same northern countryside — fields, villages and notice boards — that you have been riding through all game. — CD PROJEKT RED (via Steam)

3. Blood and Wine: the finale (level 34+, Toussaint)

Blood and Wine is the big one: an entire new region, the duchy of Toussaint, with its own capital at Beauclair, its own quest lines, and a running time in the 20–30 hour range by community estimates. Its opening quest, Envoys, Wineboys, begins with envoys you meet in Velen, and it is tuned for level 34+.

Everything about its design says "last." It assumes an endgame Geralt, it is where the game's final systems live — the Mutations endgame build system unlocks here (it has its own guide in this collection), alongside the top Grandmaster tier of witcher gear and the dye system — and its tone is a deliberate send-off. Played in the recommended order, it is the last chapter of the whole saga. Reached early via the standalone start, it is still excellent — but it lands differently, and section 4 covers that trade honestly.

You are not trapped once you go: after the opening beats, fast travel connects Toussaint to the rest of the map, so contracts, merchants and unfinished business elsewhere remain reachable.

Blood and Wine's card from the announcement trailer — the expansion is a place as much as a story, and the game wants you to arrive at it finished. — CD PROJEKT RED (official announcement trailer)
Toussaint at golden hour. Nothing in the base game looks like this region — one more reason it works best as the final movement of a full run. — CD PROJEKT RED (via Steam)

4. The standalone start: a ready-made Geralt, with a catch

The main menu offers three ways to begin: the full game, Hearts of Stone only, or Blood and Wine only. The expansion-only options hand you a pre-built Geralt at an appropriate level, with sensible gear and points to spend, and drop you straight at the expansion's opening quest.

It is a genuinely useful feature — for returning players, or for a curious evening's taste. For a first run, know what you are trading away:

  • Not your Geralt. The standalone character has default world-state choices and a generic build — none of the gear, relationships or decisions from a playthrough of your own.

  • No runway. You start at expansion difficulty immediately, without the main game's thirty levels of gradual teaching.

  • A separate save line. A standalone start does not merge into a main playthrough later; it runs in parallel, or not at all.

Our recommendation is simple: full game first, expansions in journal order. Keep the standalone starts in your pocket for the day you want to revisit one expansion without replaying everything before it.

Arriving in Toussaint with your own Geralt — your gear, your build, your history — is the version of this trip the standalone menu cannot give you. — CD PROJEKT RED (official announcement trailer)

5. The recommended order for a first run

Put together, the intended shape of a complete first playthrough looks like this:

  • Main story first. It is the level curve everything else hangs from, and both expansions assume its world state. Follow the journal's level suggestions and you will arrive at each expansion's doorstep at roughly the right strength.

  • Hearts of Stone at 30+. Interleave it with the late main story or play it straight after the credits — either works, because it lives on the home map.

  • Blood and Wine at 34+, last. Take your finished Geralt to Toussaint, unlock Mutations, and let the saga close where it was designed to close.

One pacing note: expansion enemies do not scale down to an underlevelled visitor. If you wander into Hearts of Stone content at level 22, the game will not stop you — it will simply hurt. The level numbers in this guide are the game's own recommendations, and they are honest ones.

The main game is a journey through several regions before it is anything else. The expansions were written for the Geralt who has made that whole trip. — CD PROJEKT RED (via Steam)

6. New Game+: what carries, what resets

New Game+ is unlocked from any save that has finished the main story, and started from the main menu. Under the game's long-documented classic behaviour, here is the deal:

You keep: your character level, your equipment, your skills and ability points, and your money.

The world resets: the story starts over from the beginning, quests and choices are all in front of you again, and enemies are scaled up to match your carried-over strength. The level cap rises to 100, so a Geralt who finished around level 35 has a whole second curve to climb. Witcher gear diagrams reappear in upgraded "Legendary" form, giving the treasure hunts a second life at the new power level.

For achievement hunters and build tinkerers, NG+ is the natural second run: harder world, finished character, different choices — and it is the comfortable place to mop up whatever a first run missed (this collection's achievements roadmap plans around exactly that).

Kaer Morhen, where every run — first or New Game+ — begins. The second time, you arrive knowing the mountain; the game compensates by making everything on it stronger. — CD PROJEKT RED (official launch trailer)

7. New Game+ in the Remastered: the honest status

One point needs to be stated exactly, because the internet states it sloppily in both directions: CD PROJEKT RED has not announced any changes to New Game+ in the Remastered. NG+ does not appear in the official 5.0 change list at all. It has not been "confirmed unchanged," and it has not been revealed as secretly reworked — officially, nothing was announced, and the feature continues to be maintained alongside the game (the post-launch patches have continued to service surrounding systems such as My Rewards).

So the working posture for Remastered players is: the classic NG+ behaviour described in section 6 is the documented baseline, the skill-point refund is the one concrete interaction between NG+ and the 5.0 changes, and any site claiming more than that is guessing in one direction or the other.

Signposts are the game's fast-travel skeleton, in every mode: a second run is faster to navigate simply because you already know which roads matter. Gameplay frame: Kanzim (Bilibili)

FAQ

Can I start Hearts of Stone before finishing the main story? Yes. Once its opening quest is available and you are around level 30, it runs happily alongside the late main game — it was designed to interleave. Blood and Wine can also be started early, but everything about it works better saved for last.

Are the level numbers (30+ / 34+) hard gates? No — they are the game's own recommendations, not locks. Starting underlevelled is allowed and painful in equal measure; the intended experience assumes you arrive at the suggested strength.

Do I need the expansions to start New Game+? No. NG+ unlocks from finishing the main story, expansions or not. That said, a completion save made after both expansions is the strongest NG+ starting point.

Does my Gwent deck carry between the base game and expansions? Yes — your card collection is part of your character, shared across the whole game, expansions included. (Collecting it fully is another matter; see the missables checklist in this collection.)

If I use a standalone expansion start, can I fold that Geralt into my main save later? No. Standalone starts are separate save lines with a pre-built character and default world state. They are for tasting or revisiting an expansion, not a shortcut into your own playthrough.

Did the Remastered change how New Game+ works? Nothing has been announced. The official 5.0 change list does not mention NG+ in either direction — the one definite 5.0 interaction is that loading an old save refunds your skill points for the new tree, whatever you load it for.

Related guides

  • The Witcher 3 Remastered Beginner's Guide: Difficulty, Bard's Ballad, Settings and Your First Hours

  • The Witcher 3 Remastered: Missable Quests and Big Choices — a Spoiler-Light Checklist for New Players

  • The Witcher 3 Remastered: Mutations Explained and the 78-Achievement Roadmap

  • The Witcher 3 Remastered: Witcher Gear Schools and the Reforge System Explained

  • The Witcher 3 Remastered: All 30 Places of Power and the White Orchard Route