
How Forager's 5,000 Instances Almost Sank Performance — and the Culling Fix
Forager can run 5,000 instances at once, and lead programmer Gabe 'lazyeye' Weiner was hired to make that playable. Every instance was justified, so the fix was not fewer objects: cheaper representations where possible, cheaper checks first, work spread across frames, and a culling system that deactivates what the player cannot see — plus a second system to repair the 500-plus code calls the culling broke.

