
Why Does My Godot Web Build Run in the Editor but Stop in the Browser?
A threaded Godot 4 web export needs SharedArrayBuffer, available only on a cross-origin isolated page in a secure context. Without Cross-Origin-Opener-Policy: same-origin and Cross-Origin-Embedder-Policy: require-corp, or the Progressive Web App service worker workaround, the documentation says the project will not run. Single-threaded export, the default since Godot 4.3, avoids the headers but cannot use threads.











