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Castlevania Is Back, and the Dead Cells Team Helped Build It

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Belmont's Curse, out now on Steam for $29.99, puts Trevor Belmont's daughter in a burning 1499 Paris — and hands one of gaming's oldest series to the studios that kept Dead Cells alive for years.

Official key visual. Image: Konami.

At a glance

  • Release: October 15, 2026 — out now, with a free demo

  • Price: $29.99 (standard edition)

  • Developer / Publisher: Evil Empire, with Motion Twin advising / Konami

  • Platforms: Steam, PS5, Xbox Series X|S, Nintendo Switch

  • Genre: 2D action-exploration (Metroidvania)

What happened

Castlevania has a new mainline entry. Belmont's Curse launched on October 15, set 23 years after Castlevania III: Dracula's Curse. The year is 1499, the place is Paris, and Dracula's castle has appeared over a city already full of monsters and fire. You play Rose Belmont, daughter of Trevor Belmont and Sypha Belnades, working through the city with the family's signature whip.

For a series that has spent much of the last decade in re-releases, collections and crossovers, a brand-new 2D entry is news by itself. It was also immediately the most talked-about release of this week — in a crowded October window that includes a new first-person Soulslike from the Ghostrunner studio and a Planet Zoo sequel, Belmont's Curse is the launch most outlets singled out.

Who made it — and why that is the real story

Konami did not build this one entirely in-house. Development was led by Evil Empire, with Motion Twin in an advisory role. Between them, those French studios are responsible for Dead Cells' long post-launch life, including its Return to Castlevania expansion — a collaboration that now reads like an audition for this exact job.

Combat and traversal in Belmont's Curse. Image: Konami.

That pedigree shows in the priorities. The structure will be familiar — interconnected areas, gated progression, boss fights against series staples such as Death and Medusa — but movement and combat are built to feel faster and more fluid than the classic entries. The clearest new idea is the tarot system: defeated bosses are sealed into tarot cards, which can then be cast as spells. It turns the boss roster into a build system, giving players a reason to hunt optional encounters rather than simply survive them.

What to know before you buy

At $29.99, this is priced as a focused 2D action game, not a full-price release — a meaningful distinction in a month where several launches are asking $60 to $70. The free demo is the obvious starting point if you are unsure how a faster, more fluid take on Castlevania feels; handling is exactly the kind of thing trailers cannot settle. Players coming from Dead Cells should expect a more authored, exploration-led game rather than a roguelike loop, while long-time fans should know the whip remains central to both combat and traversal, rather than being sidelined for a generic weapon wheel.

Why it matters

Big publishers handing legacy series to proven independent teams is now an established pattern, and Belmont's Curse is a clean test of it. The logic is hard to argue with: the audience for a new 2D Castlevania is simultaneously nostalgic and demanding — it wants the atmosphere and structure it remembers, at a standard of responsiveness set by modern action games. A studio that has spent years refining exactly that style, inside this exact series' universe, is the lowest-risk way to deliver both.

Our take

Judge this game in month two, not week one. Launch coverage will be dominated by how good it feels to have Castlevania back; the more useful question is whether exploration depth and the tarot builds hold up across a full playthrough and a second one. If they do, expect this to become a template — not just for Konami's other dormant 2D series, but for any publisher sitting on a beloved back catalogue and a player base that no longer trusts an in-house revival by default. If they don't, Belmont's Curse will be remembered as a well-made tribute rather than a restart. Either way, $29.99 with a demo is a fair way to find out.