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Escape Academy 2: Back 2 School Launches Today: First Open-World Escape Room Game, Day One on Game Pass

Escape Academy 2: Back 2 School launches November 5, 2026 on PS5, Xbox Series X|S and PC, and joins Xbox Game Pass on day one for Ultimate and PC Game Pass members. The $19.99 sequel turns the first game's timed escape rooms into an explorable campus, with solo play, two-player online and local co-op, and a No-Timer Mode. The Deluxe Edition costs $29.99 and adds a Season Pass with two expansions.

Escape Academy 2: Back 2 School Launches Today: First Open-World Escape Room Game, Day One on Game Pass

Escape Academy 2: Back 2 School is out today, November 5, 2026, on PlayStation 5, Xbox Series X|S and PC, and it joins Xbox Game Pass on day one for Game Pass Ultimate and PC Game Pass members. Developer Coin Crew Games and publisher iam8bit Presents are billing it as the first open-world escape room game: the timed, graded escape rooms from the first game are now connected by a campus you can walk around, explore and solve puzzles in between classes.

Official key art for Escape Academy 2: Back 2 School, from Xbox Wire. Image supplied by the publisher, not a Vaagame screenshot.

At a glance

  • Launch: November 5, 2026, on PS5, Xbox Series X|S and PC (Steam and Epic Games Store on PC).

  • Game Pass: day one for Game Pass Ultimate and PC Game Pass only. It is not listed for Game Pass Premium or Game Pass Essential.

  • Price: standard edition $19.99 on the Microsoft Store; AltChar also lists $19.99. The Deluxe Edition is $29.99 and includes a Season Pass. Steam had not posted a price when checked on November 5.

  • What is new: an explorable campus hub that grows as you progress, replacing the first game's room-select menu. The campus itself is full of puzzles and secrets.

  • How to play: solo, or two-player online and local co-op. A No-Timer Mode lets you puzzle at your own pace, and a hint system offers nudges without giving away solutions.

  • Demo: a free demo covering the first chapter is available on Steam.

A campus you can explore between escape rooms

The biggest change from the first Escape Academy is the space between the rooms. Instead of picking the next escape room from a menu, you walk the Escape Academy campus directly. Xbox Wire describes it as a progressively expanding hub world, full of puzzles to solve and secrets to find, and the store listing calls the campus one big puzzle room. Side tasks for other students are untimed and pay out Escape Bucks, a school currency you will need at several points to move the story forward, so the game expects you to keep up with them rather than grind them all at once. Escape Bucks are also hidden around campus, tucked into places like couch cushions.

Steam store screenshot of the Escape Academy 2 campus. Official store image, not a Vaagame screenshot.

Timed, graded escape rooms remain the core

The rooms themselves keep the first game's formula: discrete, timed and graded escape rooms, free of the budget, space and physics limits of real-world rooms. Xbox Wire's tips piece stresses the basics that carry over — check everything interactable, say out loud what you find when playing with a friend, and think backwards from the objective. The hint system is built the same way: hints come in stages of increasing specificity, and while relying on them heavily affects your grade, Xbox Wire notes you can still earn an A while using one or two.

Steam store screenshot of a classroom escape room in Escape Academy 2. Official store image, not a Vaagame screenshot.

The rooms are deliberately varied in theme and tone. One classroom turns a pop quiz into a life-or-death question — the chalkboard asks who founded Escape Academy, under a ceiling of spikes — while another room builds its puzzles around a hamster cage, a combination lock, colourful tubes and a miniature football field. The throughline is the same in both: ordinary school spaces turned into puzzle boxes.

Steam store screenshot of a puzzle room in Escape Academy 2. Official store image, not a Vaagame screenshot.

Solo or two-player co-op, at your own pace

The full campaign can be played solo or with a friend in online or local two-player co-op, and the new No-Timer Mode removes the clock entirely for players who would rather puzzle without pressure. Co-op partners can split the work: one player can read a solution out loud while the other enters the code, and the split-screen view keeps both players' puzzles visible at once. The sequel is open to newcomers — Coin Crew Games says no knowledge of the first game is required — and the first game, which the publisher says was enjoyed by over 4 million players, remains a separate purchase.

Split-screen co-op in Escape Academy 2, from Xbox Wire. Official screenshot, not a Vaagame screenshot.

Price, editions and Game Pass tiers

The standard edition is $19.99 on the Microsoft Store, and AltChar's review lists the same $19.99 price. The Deluxe Edition is $29.99 and bundles the full game with a Season Pass covering two upcoming major expansions, each with a new narrative, new escape rooms and extra-credit side quests, plus the Mask-uerade cosmetic pack of ten animal-themed masks. The Game Pass side needs care: Xbox Wire's November wave 1 post lists Escape Academy 2 for Game Pass Ultimate and PC Game Pass only. Premium and Essential subscribers do not get this one on day one — Essential's November additions are a separate batch of classics arriving November

15. On PC, the game is on Steam and the Epic Games Store; the Steam page still listed the game as coming soon with no price at the time of writing, so check the store page for the final Steam price before buying.

A new story, and early reviews

The sequel tells a new story built for new and returning players: a conspiracy as old as the school itself, new teachers and familiar faces from the first game, and an expanded curriculum of character-driven storylines and puzzle-stuffed side quests. Early reviews, published November 3, are warm on the rooms and more cautious about the open world around them. AltChar, which reviewed the PlayStation 5 version, praises the escape rooms but says the stream of side-task homework can wear thin before the final bell, and notes PlayStation 5 crashes; Gamespew scored the game 8 out of

10. Reviewers also note the developer told them a day-one update with visual bug fixes and performance optimisations was planned.

Steam store screenshot of the grand hall of Escape Academy. Official store image, not a Vaagame screenshot.
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