Buying the Hunting Set gives you access to two craftable outfits and four craftable weapons, while every physical item still has to be earned by hunting legendary animals and crafting it. The DLC is app 4997500, released on 2026-09-22, priced at $4.99 now after a launch discount to $3.99, and its co-op rule is simple: everyone in a session can use the content when the host owns the pack.
At a glance
Game: Medieval Dynasty (Steam app 1129580)
DLC: Hunting Set (Steam app 4997500), released 2026-09-22
DLC price: $4.99 now; launch discount to $3.99, end date unverified
Contents: 2 craftable outfits and 4 craftable weapons
Material source: legendary animals, in the free Wild Game update
Version: Patch 2.7.0.4 (2026-10-07); checked 2026-10-25
Quick answer
Purchase unlocks the crafting options; hunting and crafting produce the actual outfits and weapons.
Every Hunting Set item needs materials from legendary animals, so plan trophy spending before you craft.
A trophy can become a wall decoration or a crafting material, and a legendary trophy used for decoration returns to your inventory when swapped out.
In co-op, the whole session gets access when the host owns the pack, and nobody gets access when the host does not.
1. What buying the DLC actually gives you
The Hunting Set is a small paid pack, and its value is easy to misunderstand. The purchase unlocks two outfits and four weapons as craftable content, and that unlock happens right after purchase. The items themselves do not appear in your inventory. Each one has to be made from materials taken from legendary animals, which means the DLC adds a hunting goal rather than a shortcut to better gear.
The price history matters for the same reason. The pack launched at a 20 percent discount to $3.99 and now costs $4.99. The end date of the launch discount was never verified, so this guide states the two prices and leaves the cutoff date out. Do not plan a purchase around a discount deadline that no verified source confirms.
The verified sources used for this guide do not give outfit names or stat bonuses for the two outfits, and they do not map each weapon to one specific legendary animal. That gap is stated here on purpose. Any guide that promises an exact animal for an exact weapon, or exact outfit stats, is going beyond what the verified material supports.
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| Weapon | Description | Material route |
|---|---|---|
Bow with feather details | A bow finished with feather details | Legendary animal materials; hunt, then craft |
Spear with plumage | A spear finished with plumage | Legendary animal materials; hunt, then craft |
Leather-wrapped knife | A knife with a leather-wrapped grip | Legendary animal materials; hunt, then craft |
Crossbow with scale accents | A crossbow finished with scale accents | Legendary animal materials; hunt, then craft |
2. How legendary animals work, according to the community guide
Everything in this section comes from a community guide, rather than an official manual, and it should be read with that label attached. The guide covers both maps, the Valley and the Oxbow, and it says the Wild Game update works with existing saves as well as new saves. In an existing game, the first legendary animals appear after the next season change, while a new game has no legendary animals in its first season.
The guide puts a ceiling on how many can be active at once. At most 10 legendary animals can be on the map in a season, and within that total at most 8 are birds and mammals, with fish counted separately. Each season introduces four legendary animals, and each one stays active for 2 to 3 seasons before disappearing, unless it is killed earlier. Fish follow their own rhythm: two legendary fish spawn points open at the start of a season and last at most 2 seasons.
Spawn points are the part most likely to waste your time. Each legendary variant has 5 hidden spawn points, and the guide wording does not make clear whether that means 5 across both maps or 5 on each map, so this guide keeps that ambiguity intact. The points do not show on the map, even with the animal spawn filter. After a kill, the same variant does not respawn at the same point for at least 2 seasons, although it can appear at another point, which is why repeat hunts are possible.
The full legendary roster in the guide runs to 15: Badger, Bear, Boar, Crow, Deer, Duck, Eagle, Fox, Lynx, Perch, Pigeon, Pike, Wisent, black Wolf, and white Wolf. Four species have no legendary version in the guide: roach, moose, rabbit, and hawk. Do not spend seasons searching for a legendary version of those four.
Season cap: at most 10 legendary animals on the map in a season.
Bird and mammal cap: at most 8 at any given time.
New arrivals: 4 legendary animals each season.
Lifespan: 2 to 3 seasons unless killed earlier.
Hidden points: 5 per variant, not shown on the map.
3. Trophies: decoration or crafting material, never both at once
The trophy flow is straightforward, and the choice inside it is the real decision. Kill a legendary animal, skin it, and you receive its trophy. That trophy can be used directly from your inventory to create a wall decoration for your home, or it can be spent as crafting material for the matching Hunting Set weapon or outfit. One trophy serves one purpose at a time, so a trophy turned into decoration is a trophy that is not available for crafting until you change your mind.
One detail softens the choice, and it applies to legendary trophies only. When you swap a legendary wall decoration out, the trophy returns to your inventory. That means decoration is reversible, while crafting consumes the material for the item you make. A sensible order is to display a trophy first when you only have one copy, then decide later whether the matching gear is worth more than the decoration.
The guide also gives two timeframes that set expectations. With perfect luck, collecting all 15 trophies takes at least 4 seasons. Gathering the repeated trophies needed for the full DLC outfits and weapons takes at least 7 seasons. Those are minimums under ideal luck, and ordinary play should expect longer. The guide adds that a legendary trophy used as a wall decoration counts toward the 20 decorations per house that affect mood.
4. Co-op rules and the buying checklist
The co-op rule comes from the DLC store page itself, and it is unusually generous. When playing co-op, everyone in the session gains access to the DLC content, provided that the host has the pack installed. When the host does not own the DLC, the content is not available to anyone in the session. Only the host needs to buy it, and joining players do not need their own copy to use the content in that session.
A later patch fixed three problems worth knowing about, and all three touch this guide directly. Legendary animals stopped dropping two trophies, a co-op crafting problem for clients in a session where the host owned the Hunting Set was fixed, and Exquisite and Legendary items were removed from the Market Stall. The practical lesson is narrow: if an old report mentions double trophy drops, a blocked co-op craft, or Hunting Set items on a market stall, treat it as outdated rather than as current behavior.
Before you buy, run this short check. First, confirm you own the base game and have reached the Wild Game legendary content, since the DLC materials come from legendary animals. Second, accept that the outfits and weapons arrive through hunting and crafting, with no instant gear. Third, if you play co-op, confirm who hosts, because that one decision controls access for the whole session.
Buy for the host account in co-op; guests do not need their own copy in that session.
Expect hunting first, crafting second, and gear last.
Keep the 7-season minimum in mind before promising a full set to friends.
Swipe horizontally to view all columns.
| Check | Answer |
|---|---|
Current DLC price | $4.99 |
Launch price | $3.99 at 20 percent off; end date unverified |
What purchase unlocks | Crafting options for 2 outfits and 4 weapons |
What purchase does not give | Finished outfits or weapons in your inventory |
Co-op access | Host owns the pack, whole session can use it |
5. What this guide cannot confirm yet
Three gaps deserve a plain statement rather than a confident guess. The verified material does not map each Hunting Set weapon or outfit to a specific legendary animal, so this guide does not tell you to hunt one named animal for one named item. It also does not give outfit names or stat bonuses, so no outfit should be recommended here for a particular build. Finally, the exact hidden spawn points are not listed, because the community guide itself says they cannot be seen on the map.
The image pool carries a matching gap. No legendary animal screenshot was available for this column, so the pictures here show ordinary wild animals, village life, and a crossbow view. None of them should be read as a legendary animal, a DLC outfit, or a DLC weapon. They set the hunting context, and the text carries the mechanics.
FAQ
Do I get the Hunting Set outfits and weapons as soon as I buy the DLC?
No. The purchase unlocks the crafting options, and each outfit and weapon still has to be made from legendary animal materials. Hunt first, craft second, and only then does the item exist in your game.
How many legendary animals are there, and how long does a full set take?
The community guide lists 15 legendary animals. With perfect luck, all 15 trophies take at least 4 seasons, while the repeated trophies for the full DLC outfits and weapons take at least 7 seasons. Ordinary play should expect longer.
Can my friends use the Hunting Set if only I own it?
Yes, when you host. The store page rule is that everyone in a co-op session gains access when the host has the pack installed, and nobody gains access when the host does not own it.
Should I turn a trophy into a wall decoration or save it for crafting?
When you hold only one copy, display it first. A legendary trophy used for decoration returns to your inventory when swapped out, while crafting consumes the material. That order keeps both options open until you have a spare.
Related guides
Medieval Dynasty Hunting and Legendary Animals Guide: Wild Game Update
Medieval Dynasty Seasons and Economy Guide: The Yearly Cycle and Trading

