Day two of Steam Next Fest has a clear breakout, and it is a shop counter. Probably Stolen, a cyberpunk pawnshop simulator from Questing Goose Studio and publisher tinyBuild, drew 27,475 concurrent demo players in Output Lag’s hourly count, the most of any demo in the festival, while 145,770 people were playing Next Fest demos in total. The full game launches on Steam on October 28, two days after the festival closes on October 26.
At a glance
Day-two peak, Output Lag hourly chart: 27,475 concurrent demo players, up 19,277 in 24 hours; 145,770 people playing fest demos in the same snapshot
The rest of the top five: ArcheAge Chronicles 8,006; Frostrail 7,675; Worst Class Ever 4,840; Loftia 4,820
Full release: October 28, 2026 on Steam, from Questing Goose Studio and tinyBuild; the store page lists no price yet
Demo: single-player, three starting scenarios plus a hardcore mode; an October 19 update added fish farming
Festival window: Next Fest runs to October 26 at 10:00am PDT; each demo stays up afterwards only if its developer keeps it there
A shop sim laps the field
The gap at the top is the story. Probably Stolen holds 27,475 players against 8,006 for ArcheAge Chronicles, XLGAMES’ online action RPG, and 7,675 for Frostrail, the train survival shooter that led the opening-day genre lists. A single-player shopkeeping game, played entirely across one counter, is drawing more than three times the crowd of a large-scale MMO demo. It was also the fastest climber in the chart, adding 19,277 players in 24 hours, ahead of Frostrail’s gain of 5,126.
Two charts are circulating, and they measure different things. Output Lag reads Steam’s public player-count API every hour, so its table shows who is inside a demo at that moment. Steam’s own Next Fest chart ranks demos by daily active players, and a snapshot taken on Tuesday morning, October 20, placed Probably Stolen second on most-played, fourth on trending and tenth on most-wishlisted. Both readings agree on the week’s shape: a small sim tops every list, with big names behind it.
What you actually do at the counter
You play a former scavenger who took a loan to secure a storefront on a space station split by wealth and corruption. Rent rises on a fixed schedule whether the week went well or badly, and the goal is to earn enough to buy the shop outright before that rent forces your hand. The goods that cross the counter are the game: cigarette packs need a visual check, water needs testing and filtering, weapons need permits, and rare pieces need a proper appraisal before you set a price. The store page is blunt about the shortcuts on offer. You can cut a product’s quality, relabel a counterfeit as genuine, or fence stolen stock and hope Security never connects it to you.
The customers carry as much risk as the stock. Any visitor can be a Security informant fishing for evidence, a revolutionary looking for leverage, or an Aug carrying a rogue AI chip; every faction on the station agrees those Augs are shot on sight, and the call at the counter is yours. You choose a starting trade, gunsmith, chemist, water merchant, fence, farmer or rock bottom, and each line has its own profit curve and its own failure mode, from inspections on weapons to raids over contraband. The demo ships with three starting scenarios and a hardcore mode, and the studio is still adding to it: an October 19 demo update added an Aquafarmer trade, raising tilapia, eels and sturgeon for meat and caviar.
The missing number
One practical gap remains a week before launch: Steam lists no price for the full game, and the store page offers wishlisting only. That leaves the demo as the whole pitch until October 28, which so far has worked in the game’s favour. GameRant reported players passing 60 hours inside the demo alone, a figure that fits a repeatable trading loop with several starting trades. Whether any of that time carries into the full release has not been stated, so treat the demo as a free-standing trial. It stays up at least through the festival’s close on October 26; what happens after that is the developer’s choice, and the launch follows two days later regardless.
Our take
Next Fest rewards demos that behave like full games, and this one does: a complete trading loop, several ways to start it, and a rent clock that gives every session a shape. The inspection work is the hook. Checking a stranger’s goods while guessing what the stranger is turns a quiet sim into a checkpoint drama, and the player counts say that tension travels well by word of mouth. If you play one more demo before Monday, make it this one. With price and post-fest demo plans still unstated, wishlisting is also the only way to catch the launch terms the moment they appear.

