The Outlast Trials All 27 Achievements Guide

Steam lists 27 achievements for The Outlast Trials, one for each in-game Badge, and every one of them is hidden in the official schema. This guide gives the full verified list: all 27 display names, each unlock condition, and a farming tip for each, with no condition invented.

The Outlast Trials All 27 Achievements Guide
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The Outlast Trials has 27 Steam achievements, and they map exactly onto 27 in-game Badges. Earn a Badge and the achievement unlocks with it; check your Badges at the Director inside your bedroom in the Sleep Room. There is one catch that shapes this whole guide: the official Steam schema marks all 27 achievements as hidden, so it publishes display names but no unlock conditions. Every condition below therefore comes from the badge system itself as documented by achievement guides, not from the schema, and every condition has been checked against that documentation. Nothing here is guessed, and if a condition ever disagrees with your in-game badge menu, the menu wins.

Quick answer

  • 27 achievements, 27 Badges, one-to-one. The count is confirmed by the Steam Web API schema and by the Steam store page.

  • All 27 are hidden in the schema, so conditions come from badge documentation, not from Valve data.

  • None are missable, none are trial- or event-specific, and all progress is cumulative. You do not need to finish a trial for progress to count.

  • Three need a co-op partner: Together We Are Strong, Crowd Control, and Sawbones. Everything else can be done solo.

  • One is tied to a purchased ability: Slip and Slider needs the Slide Prescription.

  • PlayStation lists a 28th trophy, a platinum for acquiring all badges. Steam has no equivalent; its list is 27.

At a glance

  • What: all 27 achievements with conditions and farming tips.

  • Tracking: the in-game badge menu, not the Steam client, tracks progress.

  • Grindiest: Tapetum Lucidum at 10 hours of night vision, and Hoarder at 1,000 items.

  • Last verified: November 1, 2026.

The badge menu is the source of truth: it tracks progress that the hidden Steam schema does not show.

1. How achievement hunting works here

Achievement hunting in this game is unusually forgiving, and that forgiveness is documented, not assumed. A full walkthrough of the game notes that no achievement is missable, none is tied to a specific trial or event, three require an online co-op partner, and all progress is cumulative without needing to finish a trial. That changes the strategy completely. You do not need a checklist route through specific trials; you need to play normally, watch the badge menu, and then farm only the few counters that normal play leaves unfinished. Badges can also be earned more than once in-game, but their rewards can only be claimed once, which is why the menu and the achievement list can look different at a glance. The achievement pops once. The badge can repeat.

Evidence documents are the Big Saver counter: 15 of them, found on shelves and tables across trials.
A pharmacy cabinet: medicines here feed the Hypochondriac counter, 200 in total.

2. The co-op three, first

Do the three co-op achievements deliberately, because they are the only ones solo play cannot finish. Together We Are Strong counts co-op moves such as breaking boarded doors, pulling teammates up ledges, lifting garage doors, reviving, and helping across gaps. Crowd Control counts kicks that free a grabbed teammate, most reliably against Pushers hiding in hiding spots. Sawbones counts revives and help-ups. All three are easiest on Introductory difficulty with a willing friend, because the farming pattern is to let the friend get knocked down and then revive them, repeated 50 times for Sawbones. Arrange a farming session for these three and the rest of the list becomes a solo project.

Close cooperation is the whole co-op achievement set: moves, kicks, and revives, counted 50 times each.

3. The full list: all 27 achievements

Swipe horizontally to view all columns.

AchievementUnlock conditionHow to get it

Big Saver

Collect 15 evidence documents

Documents spawn on shelves and tables; the X-Ray Rig highlights them

Sleight of Hand

Unlock 100 containers

Toolboxes and medical boxes count; use lockpicks on locked ones

Mechanophiliac

Use your Rig 100 times

The X-Ray Rig has the quickest cooldown for farming

Together We Are Strong

Perform 50 co-op moves

Needs a co-op partner: break boarded doors, lift ledges and garage doors, revive, help across gaps

Crowd Control

Help teammates by kicking 50 enemies

Needs a co-op partner: kick a Pusher off a grabbed teammate, repeat

Hypochondriac

Consume 200 medicines

Bandages and health bottles from medical cabinets; takes a long time

Sawbones

Revive or help up a friend 50 times

Needs a co-op partner; Introductory difficulty makes farming safe

Speed Freak

Use 50 adrenalines

Found on shelves and in medical cabinets; grants temporary stamina

Breathe In

Use 100 antidotes

Antidotes are used while under Psychosis effects; stock from medical cabinets

Power Surge

Use 100 batteries

Keep night vision on to drain power, then consume batteries

Bullseye

Headshot 50 enemies

Throw bricks or bottles at heads; bricks can be used twice

Major League Player

Hit 100 enemies with throwables

Bricks and bottles found on trial floors

Bamboozler

Distract 50 enemies with throwables

Throw near enemies so they investigate the sound

Chicken in a Pot

Use 100 hiding spots

Crates, barrels, and lockers all count

Trigger Happy

Disarm 50 door traps

A red light marks a trapped door; open slowly, then disarm

Anger Issues

Break down 50 locked doors

Lock a door via the latch above it, then bash it open repeatedly

Glutton for Therapy

Complete 25 Trials

Comes naturally, or repeat the same Trial

Toastmaster

Use 50 rig rechargers

Leather-pouched battery rechargers from toolboxes; usable only while the Rig cools down

Tapetum Lucidum

Spend 36,000 seconds in night vision

That is 10 hours total; keep goggles on and recharge with batteries

Vision Quest

Spend 600 seconds in full psychosis

That is 10 minutes total across trials; community guides suggest farming with a Pusher on Introductory

Get Down

Knocked down 50 times

Pairs with Hemophiliac; let an enemy knock you down on Introductory, then get revived

Hemophiliac

Lose 10,000 health points

Take damage from enemies and traps, then heal and repeat

Hoarder

Collect 1,000 items

Comes naturally; pick up everything you see

Slip and Slider

Spend 120 seconds sliding

Sliding is a purchased Prescription; run, slide, repeat for 2 minutes total

Marathoner

Spend 3,600 seconds running

That is 60 minutes total; comes naturally, or sprint with stamina boosters

Hunchback

Spend 3,600 seconds crouched

That is 60 minutes total; community guides note an Amp that raises crouch speed by 30 percent

Can't Touch This

Take no damage during a trial 10 times

Community guides suggest Introductory difficulty on a short trial; watch hiding spots for Pouncers

A quiet trial room: most counters finish here, one careful run at a time.

4. The long grinds, ranked by patience

Tapetum Lucidum is the longest single counter: 36,000 seconds, or 10 hours, of night vision. Keep the goggles on whenever you explore dark corridors and recharge with batteries, and it will finish on its own across many sessions. Hoarder, at 1,000 items, and Hypochondriac, at 200 medicines, are the same kind of grind with smaller numbers: pick up everything, use medicines whenever you are hurt, and let time do the work. The timed counters are kinder than they look. Marathoner and Hunchback each need only 60 minutes of running or crouching, and Vision Quest needs only 10 minutes of full Psychosis. The counter that most often stalls players is not a big number but a habit: Can't Touch This needs 10 damage-free trials, which is a skill check, not a grind. Play short trials on Introductory, avoid Pouncers around hiding spots, and treat each attempt as practice rather than a streak.

Night vision is the Tapetum Lucidum counter: 10 hours of green, accumulated one corridor at a time.

Frequently asked questions

Why are all the achievements hidden on Steam?

Because the Steam schema for this game marks all 27 achievements as hidden. The in-game badge menu is the tracking surface instead, and badge descriptions give the conditions listed here.

Do I need to finish a trial for progress to count?

No. Progress is cumulative and counts even if you leave a trial partway through, according to the full achievement walkthrough. Farm counters without worrying about extraction.

Reagents gathered in the Sleep Room, where badge progress is checked at the Director.
Psychosis haze: the Vision Quest counter is 10 minutes of exactly this.

Verification note

  • Count of 27 and all-hidden status: Steam Web API GetSchemaForGame for app 1304930, checked November 1, 2026, returning 27 achievements with hidden flags on all 27, plus the Steam store page listing 27 achievements.

  • All 27 conditions and farming tips: GameRant badge table, which lists all 27 badges with descriptions and methods; framework facts (cumulative, none missable, three co-op) from the TrueAchievements full walkthrough.

  • No condition in this article is invented. Where a tip comes from a single guide, it is presented as a guide suggestion, not as an in-game description.

  • PlayStation 28th platinum note: TrueTrophies trophy list.

  • Name note: the Steam store pages, including the Simplified and Traditional Chinese pages, still show the English title The Outlast Trials, and no official Chinese name has been verified. Chinese-speaking players commonly use the Chinese community name, but that is a community name, not an official one.

  • Last verified: November 1, 2026.

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