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Airframe Ultra Hits 1.0 Today: Rain World Devs' Hoverbike Combat Racer Arrives on PC

Airframe Ultra reaches 1.0 today, November 5, 2026. Videocult, the studio behind Rain World, brings its hoverbike battle-racer to PC via Steam, the Epic Games Store, and GOG, with split-screen and online multiplayer. The 1.0 release focuses on the fundamentals, with new content planned roughly every quarter as paid expansions that later roll into the base game.

Airframe Ultra Hits 1.0 Today: Rain World Devs' Hoverbike Combat Racer Arrives on PC

Airframe Ultra hits 1.0 today, November 5,

2026. Videocult, the studio behind Rain World, is bringing its hoverbike battle-racer to PC via Steam, the Epic Games Store, and GOG, with split-screen and online multiplayer ready from the start. One timing note: at the time of writing, the Steam store page still showed the game as coming soon, with the unlock listed for later today, and no price listed — so this article states no price.

Key art for Airframe Ultra. Official Steam store image.

At a glance

  • What: Airframe Ultra 1.0, a fast-paced battle-racer from Videocult, published by Akupara Games.

  • When: November 5,

    2026. SteamDB lists the unlock at 17:00 UTC — noon EST, 9:00 AM PST, and 1:00 AM on November 6 in Beijing.

  • Where: PC via Steam, the Epic Games Store, and GOG. On Steam the game is listed for Windows only.

  • Price: No price is listed on Steam at the time of writing, so none is stated here.

  • Multiplayer: Split-screen and online multiplayer, with PvP and co-op.

  • Demo: A free demo is available on Steam and currently functions as a tutorial, according to TechTimes.

What the game is

Three feet above the blacktop lies another city, and its legends are made on the street. In Airframe Ultra you race a hand-built Airframe — a hoverbike that floats three feet off the cracked asphalt of Megacity West — against friends and foes. You can thrash rivals with pipes, chains, and plasma torches, or leave them in the dust with boosts and pure nerve. The people racing here are gutterborn: squatters, smugglers, pickpockets, and thieves who see a second-hand Airframe and a heavy bat as their one shot at freedom in a city of billions. Win a circuit, and the chanting starts; keep winning, and the whole city knows your name.

Steam store screenshot: a pack of racers on hoverbikes speeds down a Megacity West street. Official store image, not a Vaagame screenshot.

Race, fight, get knocked off, steal a ride

The racing is only half of it. Tracks break up into wide arenas where you are expected to dismount, fight your opponents on foot, and hop back on your bike when the timer is up. Being knocked off your bike does not end the race: you drop to the street, brawl on foot, and can steal an opponent's ride to get back into the competition. PC Gamer's hands-on preview described the on-foot movement as deliberately weighty, and noted that you can also simply explore the maps on foot until the game mercy-teleports you to the next arena. Melee weapons are the heart of the combat — pipes, chains, and plasma torches, per the Steam store description — and the arenas are built for that kind of close, messy fighting.

Steam store screenshot: a rider swings a chain at a rival on a night street. Official store image, not a Vaagame screenshot.
Steam store screenshot: a dismounted rider fights on foot in an arena. Official store image, not a Vaagame screenshot.

Split-screen and online multiplayer

Airframe Ultra ships with both split-screen and online multiplayer, covering PvP and co-op. Steam's category list confirms shared and split-screen PvP and co-op alongside online PvP and co-op. PC Gamer's hands-on noted there is no ranked play, but described the game as having competitive depth and mechanics to master, with as little as possible between the start menu and the beginning of a race. The same preview described the model in plain terms: no engagement hacking and no battle passes — you pay once. The game also includes character creation, lobbies, matchmaking, progression systems, stores, and unlockables, according to Videocult's launch message.

Steam store screenshot: a rider launches into the air on boost trails. Official store image, not a Vaagame screenshot.

What 1.0 includes, and what comes later

Videocult is taking this first release deliberately slowly. In the studio's launch message, James and Joar write that the initial 1.0 release focuses on establishing the fundamentals of the game — in a way that breaks in the fewest ways, works as an introduction for new players, and is still fun for veteran beta players. They add that some veteran players may notice certain elements are absent from this release, and that if something is not there, it most likely means the studio is working it into something much bigger and more fleshed out for a future release. That is the studio's own framing: missing pieces are planned expansions, not cut content.

Steam store screenshot: the wardrobe screen for customizing a racer. Official store image, not a Vaagame screenshot.

How the expansions will work

Once the launch bugs are worked out, Videocult plans to keep up roughly the pace of the beta period, rolling out new content every quarter or so until the game fills out everything the studio has in mind for the world. The model is spelled out in the same launch message: every few months a new Expansion arrives. You can buy it for a few bucks if you want to support the studio, and you get it one round earlier. Otherwise you wait — when the next expansion drops, the previous one is rolled into the base game. The studio is explicit about the rest: it will never sell individual digital items, only these expansion packs, one at a time.

What to watch next

Airframe Ultra arrives with a long public testing history behind it: five public beta rounds, starting with the first in January 2025 and ending with Beta 5 wrapping up in September 2026, when the November 5 release date was announced. The free demo on Steam currently functions as a tutorial, so anyone unsure about the controls can try that first. The first thing to watch now is what players make of the 1.0 fundamentals — whether the racing, the arena fights, and the dismount-and-steal loop hold up once the full player base arrives — and how quickly the first quarterly expansion follows. No review aggregate was listed on Steam at the time of writing, so this article makes no claim about review scores.

Steam store screenshot: a wide view of Megacity West rooftops and a mural wall. Official store image, not a Vaagame screenshot.
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