Bannerlord Campaign Achievements Guide: The Route From First Hideout to Emperor of Calradia

The campaign half of Bannerlord’s 50 Steam achievements, in the order a real campaign earns them: tutorial and hideouts, first fief, kingdom, endings, money, family and the dark choices. Percentages from the Steam API, checked November 3, 2026.

Bannerlord Campaign Achievements Guide: The Route From First Hideout to Emperor of Calradia
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Bannerlord has 50 Steam achievements and none of them are hidden: you can read every requirement in the Steam client before you start. The campaign half of the list is not a checklist to grind in order; it is a record of a long campaign, and most of it unlocks by itself if you play toward a goal instead of toward the achievements. This guide puts those achievements in the order a real campaign earns them, so you can see what comes next and what is worth steering toward, and what should be left until the late game.

Your warband is the game: campaign achievements follow the campaign, not the other way round. Player screenshot (Steam Community).

At a glance

  • Total Steam achievements: 50, hidden: 0 (Steam API schema for app 261550, November 3, 2026)

  • This guide covers the campaign, kingdom, money, family and settlement achievements; combat grinds and multiplayer achievements have their own guide

  • War Sails added no new Steam achievements: the schema still lists 50 in total

  • Percentages below are global Steam percentages, retrieved November 3, 2026

Stage 1: the first hours

Start in campaign mode, not sandbox: the main questline, including the Dragon Banner, only exists in campaign mode. The tutorial and your first hideout clear are the two easiest achievements in the game, and clearing hideouts also feeds the Dragon Banner quest later, so there is no reason to skip them. The duel against Radagos is the first real skill check on this route; it is a campaign quest fight, and winning it is worth more than the achievement itself because it teaches you how duels work before the stakes get higher.

  • Trained — Finish tutorial. (global 36.5%)

  • Lawbringer — Clear a hideout. (global 54.6%)

  • Duelist — Defeat Radagos in a duel. (global 16.8%)

Field battles are the background of the whole campaign route; the achievements below are earned between them. Player screenshot (Steam Community).

Stage 2: your first fief and the banner

Your first fief usually comes from joining a kingdom as a mercenary or vassal and being granted land, or from taking a settlement yourself once your clan is strong enough. The Dragon Banner quest runs alongside this: you start with one of its three pieces, and the other two come from hideouts the quest marks near Epicrotea and Marunath. Assembling the banner is the fork in the whole campaign, because handing it to the imperial side or the non-imperial side decides which ending path opens. Do not rush the choice: the banner itself is the achievement, and the choice after it is the campaign.

  • Landlord — Obtain your first fief. (global 39%)

  • Bannerlord — Assemble Dragon Banner of Calradia. (global 29.6%)

Towns are where you recruit, trade, take issues and find the people who will vote on your future fiefs. Player screenshot (Steam Community).

Stage 3: kingdom, clan tier and the two endings

Proposing and winning a policy vote is the smallest kingdom achievement and the best introduction to how kingdom politics actually work: votes are won with influence and relationships, not with speeches. Clan tier 6 is a long renown grind that gates how many companions and parties you can field, so it belongs in every late-game plan whether you chase achievements or not. Founding your own kingdom, gathering 21 clans under your rule, and conquering all of Calradia are three points on one road, not three separate goals: a kingdom that can hold 21 clans is a kingdom that can finish the map. The two victory achievements are mutually exclusive in a single campaign in the practical sense, because one asks for a barbarian victory and the other for an imperial victory; a second campaign, or a save from before the fork, is how completionists get both.

  • Lawmaker — Propose and win a policy. (global 29.5%)

  • My way — Start your own Kingdom. (global 17.6%)

  • Dynasty — Reach clan tier 6. (global 16.1%)

  • Veni vidi vici — Become a king with 21 clans under your rule. (global 5.9%)

  • Supreme Emperor — Conquer all Calradia. (global 3.6%)

  • Freedom! — Barbarian victory. (global 5.2%)

  • Long live the Empire! — Imperial victory. (global 4.2%)

A kingdom is an army with a banner: clan tier and vassals decide how big that army can get. Player screenshot (Steam Community).

The war track: walls, towns and armies

These five achievements reward doing the things a conquering clan does anyway. Repelling an attack on the walls happens naturally once you hold a settlement worth attacking. Capturing a town on your own means without an army backing you: bring a strong party, not a big coalition, and pick a weakly held target. Defeating an army with your party alone and beating a force 500 troops larger are both about picking fights you can win with tactics rather than numbers: terrain, a good defensive position and a disciplined formation beat a headcount. Assaulting and capturing 100 fortifications is the only true grind here; it arrives near the end of a conquest campaign on its own, and forcing it early will burn out a campaign faster than any enemy.

  • This Is Our Land — Repel an attack on the walls. (global 27.6%)

  • I can do it — Capture a town on your own. (global 23.7%)

  • Horde breaker — Defeat an Army with your party alone. (global 27%)

  • Against all odds — Defeat a force that has 500 more troops than you (global 22.4%)

  • Real Estate — Assault and capture 100 fortifications. (global 6.1%)

Fortifications are the unit of conquest: every town and castle on the map is a future vote, a future garrison, a future siege. Player screenshot (Steam Community).

The money track: workshops, tribute and a million in profit

Owning a workshop and a caravan at the same time is a one-afternoon goal once you have starting capital, and it teaches the two passive income systems side by side. Daily income of 10,000 denars and 1,000 in tributes in a single day are snapshots of a healthy late-game economy, not targets to farm: tribute spikes when you are winning wars, and daily income follows fiefs and workshops. One million denars of trade profit is the only money achievement that deserves a plan of its own, and the plan is trade itself: buy low where goods are plentiful, sell high where they are scarce, and let caravans extend your reach. The trade and smithing guides in this column cover both systems in full.

  • Entrepreneur — Own a workshop and a caravan at the same time. (global 24.3%)

  • King Solomon — Acquire 10000 denars a day. (global 26.6%)

  • The king is pleased — Get 1.000 in tributes in a single day. (global 21.5%)

  • Fat Cat — Make 1 million denars trade profit. (global 1.6%)

Villages feed towns, towns feed workshops, workshops feed armies. Player screenshot (Steam Community).

The family track: children, projects and every settlement

A first child arrives naturally once your character marries and time passes; the seventh child and becoming a great grandparent are the same system stretched across a very long campaign, and they are the reason long campaigns need an heir plan before the founder dies. Completing all projects in a settlement is a governor achievement in disguise: it rewards staying with one settlement long enough to finish its build queue, which is easiest in a safe, prosperous town you intend to keep. Visiting every settlement in a single game is the rarest non-combat achievement on this page for a reason: it means towns, castles and villages, across the whole map, in one campaign, including places at war with you. Do it as a deliberate sweep late in a campaign, when your party can travel anywhere, not as an early-game tour.

  • Apple of my eye — First born child. (global 24.2%)

  • Minor Clan — Have your 7'th kid born. (global 3.6%)

  • Great Granny — Become a great grandparent. (global 0.8%)

  • What have the Romans ever done for us? — Complete all projects in a settlement. (global 15%)

  • Explorer — Visit every settlement in the world in a game. (global 1%)

Explorer means the whole map, not the friendly half: plan the sweep for late in a campaign. Player screenshot (Steam Community).

The dark track: executions, widows and hostile towns

Execution achievements are the rarest on this page because the game itself pushes against them: executing lords costs relations with almost everyone, and the two rarest ones demand specific grudges. Executing a lord at minus 100 relations is a relationship you have to earn through a long rivalry. Executing a lord who executed one of your clan members is revenge for something you probably tried to prevent, which is why it sits at 0.3%. Marrying the widow of a lord you personally executed is the same story told one step further. None of these belong in a first campaign: they are decisions for a campaign you are willing to make enemies in. Completing an issue in a hostile town is the odd one out here: it is a stealth and timing task, not a moral one, and it fits naturally into a campaign spent behind enemy lines.

  • I spit on your grave — Execute a lord that you have -100 relations with. (global 12.2%)

  • Best served cold — Execute a lord that has executed one of your clan members. (global 0.3%)

  • Heartbreaker — Marry the widow of a lord or lady you personally executed. (global 0.3%)

  • Kingslayer — Kill a faction King or Queen in battle. (global 1.8%)

  • Undercover — Complete an issue in a hostile town. (global 1.5%)

The dark track is played behind enemy lines, where a small fast party matters more than a big army. Player screenshot (Steam Community).

A sensible order, and what to leave alone

Play one campaign toward founding a kingdom. On the way you will collect the tutorial, hideout, duel, first fief, banner, policy, money and family achievements without trying. Push clan tier and start taking fortifications only when your economy can carry the wars. Leave the two victory achievements, the conquest of all Calradia, the settlement sweep and the execution set for the late game or a second campaign. If a single achievement is all you want, the fastest ones are the tutorial, the first hideout clear and the workshop-plus-caravan pair; the slowest honest ones are the full settlement sweep and conquering the map.

Achievement names, requirements and global percentages in this guide come from the Steam Web API schema and global percentages for app 261550, retrieved November 3,

2026. Percentages move over time; treat them as a difficulty signal, not a fixed score.

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