If the campaign achievements record a long campaign, the combat achievements record a long fighting career, and the multiplayer achievements record something else entirely: being good against other people. About a third of the list lives here, and the percentages tell the story at a glance. Tournament and battle totals are within reach of any persistent campaign; the multiplayer trick shots sit below 2% because they demand a specific moment against a human opponent, not just hours. This guide separates the two kinds of work so you do not mistake one for the other.
At a glance
Achievements in this guide: 18 of the 50; the other 32 are in the campaign guide and the collectibles guide
Multiplayer achievements need human opponents; captain mode, skirmish and siege modes each have their own
No achievement here requires a mod, a cheat or a specific difficulty setting
Percentages below are global Steam percentages, retrieved November 3, 2026
Tournaments: the honest grind
Enter every tournament in every town you pass through. That single habit earns both tournament achievements without a dedicated grind: 100 tournament wins accumulate across campaigns worth of travel, and leading the tournament board follows from winning consistently rather than from any single event. Tournaments also pay in renown, gold and equipment, which is why they are worth entering even if you never look at the achievement list. If you do decide to farm them, ride a circuit of towns instead of waiting in one place: tournaments refresh as you travel, and the travel itself earns you the rest of the game.
Crowdfunded — Win 100 tournaments. (global 6.9%)
God of the Arena — Become the leader of the tournament board. (global 13.3%)
Battle totals: play, and they arrive
Winning 100 battles against enemy armies and defeating 10,000 troops are cumulative totals across a campaign, not single-battle targets. Both arrive in a normal conquest campaign somewhere in the middle game, and both are best ignored until they pop: chasing battle counts leads to taking bad fights, and bad fights lose the troops you need for the wars that matter. The useful habit is the opposite one: fight battles you can win cleanly, protect your veteran troops, and let the counter take care of itself.
Know your enemy — Win 100 battles against enemy armies. (global 10.3%)
Crush your enemies — Defeat 10.000 troops. (global 7.7%)
Skill feats: six single moments
Raising any skill to 300 is a long project that belongs to one character build: pick the skill your campaign already trains, usually a combat or leadership skill, and let the rest of the campaign feed it. Crafting a tier 6 sword is a smithing project, not a shopping trip: it needs high-tier parts unlocked through smelting and crafting, and the smithing guide in this column explains the unlock order. The other four are single moments, and each has a setup. A 200-metre headshot wants a long sightline, a stationary or slow target, and a high-damage bow or crossbow. Five hundred couched-lance kills and 500 mounted ranged kills are the two mounted grinds: both reward a cavalry-heavy playstyle over a long campaign, and both are far easier with a fast horse and a habit of charging rather than duelling. Ten kills in one chain-attack combo is a weapon-skill trick: it needs a weapon with a combo chain and a crowd of weak enemies to cut through.
Mastery — Increase any skill to 300. (global 13.7%)
Swordbearer — Craft a tier 6 sword. (global 12.4%)
Crackshot — Score a headshot from 200 meters away. (global 2.5%)
Lance-a-lot — Kill 500 troops with a couched weapon while on horseback. (global 0.3%)
Mounted Archery — Kill 500 troops with range weapons while on horseback. (global 1.1%)
Slice n dice — Kill 10 enemies with a successful chain attack combo. (global 1.1%)
Multiplayer: read the mode before you chase the trick
Every achievement below names its own stage, and chasing the wrong mode is the commonest way to waste an evening. Captain mode is where you command troops against other players, and its grind is the biggest number on this page: 10,000 opponents killed with your troops in captain mode, at 0.3%, is a commitment to the mode itself, not a trick. Skirmish is small-team player combat, and its trick is the five-kill variety set in a single round: melee, mounted melee, ranged, mounted ranged and couched lance, all in one round. Siege is where the siege engines live, and that is where the boulder kill, the single mangonel shot killing three players, and kicking a player off a wall to their death all happen. The two pure kill-count achievements, 100 headshots with ranged weapons and 100 charge-damage kills, are multiplayer totals: they accumulate across matches, so the advice is simply to play the mode that suits your build and let them build up.
Catch — Kill an enemy player with a boulder (global 1.9%)
Strike! — Kill 3 enemy players with a single mangonel shot. (global 1.1%)
Ride it like you stole it — Spawning on foot, commandeer a mount and kill 5 enemy players without dying. (global 1.1%)
This is Sparta! — Kick an enemy player off a wall to death. (global 0.4%)
Headhunter — Kill 100 enemy players with headshots with ranged weapons in multiplayer. (global 0.8%)
Roadkill — Kill 100 enemies with charge damage in multiplayer. (global 0.6%)
Butcher of Calradia — Kill 10.000 other opponents in captain mode, with your troops. (global 0.3%)
Jack of All Trades — Get a kill with a melee weapon, mounted melee, ranged, mounted range, and cauch lance in one skirmish round. (global 0.3%)
What is worth farming, and what is not
Worth farming: tournaments, because every entry pays in gold and renown anyway; the tier 6 sword, because the smithing journey behind it makes you rich; and the mounted kill counts, because a cavalry campaign is a good campaign regardless. Not worth farming as a first goal: the captain-mode 10,000, the single-round variety set, and the three-player mangonel shot, because all three depend on other players behaving a certain way. Play the mode, enjoy the mode, and treat those three as stories you will tell later, not targets you schedule.
Achievement names, requirements and global percentages in this guide come from the Steam Web API schema and global percentages for app 261550, retrieved November 3,
2026. Percentages move over time; treat them as a difficulty signal, not a fixed score.

