New players should start Phantom Blade Zero on Wayfarer, the easiest of its four difficulties, because it leaves room to learn parrying, dodging and Sha-Chi management before the game demands precision. Pathbreaker is the balanced standard, Hellwalker is the hardest option available at the start, and Sixty-Six Days stays locked until you finish the game once.
At a glance
Difficulties: 4
Recommended first run: Wayfarer
Standard difficulty: Pathbreaker
Hardest at the start: Hellwalker
New Game Plus mode: Sixty-Six Days, unlocked after one completion
Last verified: October 26, 2026 (pre-launch facts)
Quick answer
Start on Wayfarer for a first run, then step up to Pathbreaker once blocking, dodging and Sha-Chi feel natural.
Three difficulties are available at the start, and Sixty-Six Days unlocks only after you complete the game once.
Hellwalker changes enemy behavior: enemies use stronger, adaptive AI, and bosses gain new moves.
In Sixty-Six Days, a budget of 66 deaths applies on top of Hellwalker, and running out ends that run completely.
1. Start on Wayfarer: learn the systems before chasing difficulty
Wayfarer is the story-oriented, easiest difficulty, and it suits a first run because Phantom Blade Zero asks you to read attacks closely. Blue glowing attacks can be blocked and parried with a timed press, red glowing attacks must be dodged, and Sha-Chi powers both attack and defense, so early fights already carry several ideas at once.
Wayfarer gives you space to practice those reads without each mistake ending a fight quickly. Follow this path: learn the basics on Wayfarer, move to Pathbreaker when fights feel comfortable, and save Hellwalker for a later run or a return visit.
Pre-release reviews also note that the game has no stamina bar, so practice stays focused on reading attacks rather than managing a stamina meter. Combined with the penalty-free death that pre-release reviews describe outside Sixty-Six Days, Wayfarer lets you repeat a fight until its patterns click.
Practice parrying blue glowing attacks until the timing feels steady.
Practice dodging red glowing attacks instead of trying to block them.
Watch your Sha-Chi in every fight, since each blocked hit costs Sha-Chi.
2. Compare all four difficulties before you choose
Pathbreaker is the standard difficulty and the balance baseline for combat design, so it is the natural second step after Wayfarer. Hellwalker is the hardest choice available at the start, while Sixty-Six Days is a New Game Plus mode that builds on Hellwalker and adds a death budget.
Use the table as a decision shortcut: if you are still learning attack reads, stay low; if fights already feel fair and readable, Pathbreaker is the honest middle ground.
Pathbreaker also serves as the reference point for the other difficulties: Wayfarer softens that baseline for learning, while Hellwalker sharpens it with new behavior. If you ever feel lost about which step to take, return to Pathbreaker as the middle of the scale.
Swipe horizontally to view all columns.
| Difficulty | Availability | What changes | Best for |
|---|---|---|---|
Wayfarer | Available at the start | Easiest, story-oriented experience | First runs and learning systems |
Pathbreaker | Available at the start | Standard, balanced combat design | Players who want the intended balance |
Hellwalker | Available at the start | Stronger, adaptive enemy AI; bosses gain new moves | Experienced action players |
Sixty-Six Days | After one completion | Hellwalker plus a 66-death budget; running out ends the run | Second runs and high-stakes challenges |
3. Pick Hellwalker only if you want smarter enemies and new boss moves
Hellwalker is the hardest difficulty you can pick at the start, and its challenge is behavioral rather than a simple damage increase. Enemies use stronger AI that adapts to what you do, so patterns that worked on lower difficulties may stop working.
Bosses also gain new moves on Hellwalker, which means a boss you already know can still surprise you. That is the real test of the mode: it rewards reading new attacks, rather than repeating a memorized sequence.
Treat your first Hellwalker run as a fresh study session, not a victory lap over lower difficulties. Relearn each boss with its new moves in mind, and expect early fights to punish habits that used to work.
4. Treat Sixty-Six Days as a second-run challenge with a hard limit
Sixty-Six Days is a New Game Plus mode, so it unlocks only after you complete the game once, and it builds on Hellwalker. On top of that harder baseline, it adds permanent death in the form of a 66-death budget.
Pre-release reviews describe death outside this mode as carrying no penalty, with bosses resuming from the phase where you died. Inside Sixty-Six Days, every death counts against the budget, and exhausting it ends that run completely.
Because the budget is fixed, plan each attempt around fights you already understand, and save experimentation for runs without a death limit. Sixty-Six Days rewards preparation more than improvisation.
5. Switch difficulties freely, and back up your save before switching back to Wayfarer
Pre-release reviews report that difficulty can be switched at any time, which makes the Wayfarer-first path low risk: learn on Wayfarer, then step up when you feel ready.
One caution comes from media reports rather than official confirmation: some outlets report that switching back to Wayfarer can lock a save to that difficulty. Treat that report as unverified, and back up your save before switching down, so a single change cannot trap a run you planned to raise later.
A simple rule covers most cases: move up whenever you feel ready, and only move down after a backup save exists. That habit keeps the reported lock risk from ever touching a run you care about.
FAQ
Can I change difficulty during a run?
Pre-release reviews report that difficulty can be switched at any time. That flexibility supports starting on Wayfarer and moving up later. Back up your save before switching down, because media reports of a Wayfarer lock remain unconfirmed.
Which difficulty should I pick for my first playthrough?
Pick Wayfarer for a first playthrough. It gives you room to learn parrying, dodging and Sha-Chi management without punishing every early mistake. Move to Pathbreaker once fights feel readable and fair.
What makes Hellwalker harder than Pathbreaker?
Hellwalker uses stronger enemy AI that adapts to your play, and bosses gain new moves. The difficulty comes from new behavior you must read. Expect familiar bosses to surprise you with attacks you have not seen on lower difficulties.
What happens if I run out of deaths in Sixty-Six Days?
Running out of the 66-death budget ends that run completely. The mode builds on Hellwalker and unlocks only after you complete the game once. Keep it for a second run, when you already know the fights it will test.
Related guides
Phantom Blade Zero Phantom Edges Guide: 20+ Sub-Weapons and How to Pair Them
Phantom Blade Zero Growth, Leveling and Reforging Guide

