Phantom Edges are Phantom Blade Zero sub-weapons beside main weapons: you carry two at once, and the best pair covers what your main weapon cannot do alone.
At a glance
Game
Phantom Blade Zero, a single-player kungfu-punk action game by S-GAME
What Phantom Edges are
Sub-weapons carried alongside main weapons
Count wording
More than 20 in the store; 25 in the State of Play demo
Carried at once
Two Phantom Edges, plus two main weapons
How new Edges are earned
From defeated enemies, in concept
Location list
Not in this guide; full Phantom Edge locations belong to the second stage
Last verified
October 26, 2026 (pre-launch facts)
Quick answer
Phantom Edges are sub-weapons, distinct from the 30+ main weapons, and the store wording is more than 20 unique Phantom Edges.
The State of Play demo showed 25 kinds, so this guide writes 20+ Phantom Edges, with 25 shown in the demo.
You equip two Phantom Edges at once, alongside two main weapons, giving a four-slot loadout to plan around.
Pair by coverage: let the Edges handle the range, tempo, or opening your main weapon handles worst.
New Edges come from defeated enemies in concept; this guide lists no Edge locations.
1. What a Phantom Edge is, and what the count really says
A Phantom Edge is a sub-weapon. Phantom Edges is the English name for the 副刃 system, beside the main weapon system rather than replacing it. Your main weapons do the close fighting in the weapons guide, while your Edges add a second layer of options.
The count needs careful wording. The store page says more than 20 unique Phantom Edges; the State of Play demo showed 25 kinds. This guide writes 20+ Phantom Edges, with 25 shown in the demo. Treating 25 as the store count would misstate the store page.
For a beginner, the exact total matters less than the system shape. Twenty-plus options means new Edges keep arriving as you play, and no single Edge needs to carry your whole build. Collect broadly early; let favourites emerge from use.
2. Equip two Edges and pair them with your main weapon
You equip two Phantom Edges at once, alongside two main weapons. That gives four slots to plan as one loadout: two main weapons for close fighting, and two Edges for what they do not cover well. Plan the four together, not as two separate pairs.
Start from your main weapon weakness. A fast light sword pair may want an Edge that creates an opening or controls distance, while a heavy hammer pair may want one that covers recovery after a slow swing. The question is always the same: which situation troubles your main weapon, and which Edge answers it.
Give the two Edges different jobs as well. Two Edges doing the same thing duplicate one answer and leave a second weakness open, as two similar main weapons do. One Edge for openings and one for pressure or escape gives two distinct answers instead of one answer twice.
Swipe horizontally to view all columns.
| Pairing idea | Main weapon style | Edge job | When it helps |
|---|---|---|---|
Opening maker | Fast light swords | Create the opening to attack | Enemy guards or keeps distance |
Recovery cover | Heavy hammers | Cover recovery after a slow swing | After a heavy swing misses |
Pressure support | Power gloves at close range | Pressure between heavy hits | Enemy resets the fight |
3. New Edges come from defeated enemies, in concept
In concept, new Phantom Edges are earned from defeated enemies. That is the acquisition idea before launch: fight, defeat enemies, and the collection grows with you. It is a progression reward tied to combat.
This guide does not list which enemy gives which Edge or where each Edge is found. A full Phantom Edge location list belongs to the second stage, and naming sources before launch would mean inventing details. If a future guide adds that list, it will be a separate piece.
Until then, treat every new Edge as a trial, not a commitment. Equip it, take it into an early fight, and judge it like a new main weapon: does it answer a situation your loadout handles badly. If it does not, it stays in the collection until a later pairing needs it.
4. A simple starter routine for your first Edge pair
First, lock your main weapon pair, then choose Edges around it. The weapons guide pairing of one fast and one heavy main weapon is a good base. Your Edges should answer the gaps that pair leaves, not repeat its strengths.
Second, test the pair in ordinary fights before judging it on a boss. Boss fights punish a bad pairing at the worst moment, while ordinary fights show whether an Edge creates openings, covers recovery, or sits unused. An Edge unused in five ordinary fights is not part of your loadout yet.
Third, revisit the pair whenever your main weapons change. A new boss weapon can flip which weakness matters most, and a useless Edge can become the answer to a new pairing. The collection is a toolbox, and the pair is remade as the toolbox grows.
FAQ
What are Phantom Edges?
Phantom Edges are sub-weapons beside main weapons. You equip two at once, and they add options covering what your main weapons handle worst.
How many Phantom Edges are there?
The store page says more than 20 unique Phantom Edges, and the State of Play demo showed 25 kinds. This guide writes 20+ Phantom Edges, with 25 shown in the demo.
How do I get new Phantom Edges?
In concept, new Edges come from defeated enemies as you progress through combat. This guide lists no individual sources; a full location list belongs to the second stage.
How should beginners pair Phantom Edges with main weapons?
Give the two Edges different jobs covering your main weapon weakness, such as creating openings or covering recovery after a slow swing. Test the pair in ordinary fights before judging it on a boss.
Related guides
Phantom Blade Zero Weapons Guide: 30+ Boss Weapons and How to Choose
Phantom Blade Zero Difficulty Guide: Which Difficulty Should You Pick First?

