Probably Stolen Winning-Run Achievements: Deed, Permit, Clean Hands, Rock Bottom, and the Day-50 Deadline

The 8 Probably Stolen achievements decided by how a run ends: tutorial, Rat Wrangler, permit, deed, day-50 deadline, Clean Hands, and both Rock Bottom wins. Five stack in one Thin Margins or Red Ink Rock Bottom run that sells nothing stolen or contraband and owns the deed before day 50.

Probably Stolen Winning-Run Achievements: Deed, Permit, Clean Hands, Rock Bottom, and the Day-50 Deadline
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Eight Probably Stolen achievements are decided by how a single run ends, and five of them can be won together: a Rock Bottom run on Thin Margins or Red Ink, with nothing stolen or contraband sold, that owns the store deed before day

50. This guide covers each of the eight, the deed and permit prices that shape the plan, and the one-run stack in order.

Quick answer

  • The five-stack run: Rock Bottom, Thin Margins or Red Ink, never sell a stolen or contraband item, own the deed before day 50.

  • Deed base prices: 12,000 on Price Gouge and Mark Up, 24,000 on Thin Margins, 36,000 on Red Ink. The Calendar property value rises a little each day until it hits a cap, so buying earlier costs less.

  • Business permit prices: 500 on Price Gouge, 1,500 on Mark Up, 2,000 on Thin Margins, 3,000 on Red Ink.

  • Clean Hands is voided by selling, not by buying or stocking. One prohibited sale anywhere in the run ends that achievement for the run.

  • Winning means owning the store: buy the deed outright or pay off the mortgage. Both count for Keys to the Kingdom.

At a glance

  • Game: Probably Stolen: Cyberpunk Shopkeeper Sim, by Questing Goose Studio, published by tinyBuild, released on Steam on October 28, 2026.

  • Scope: the 8 run-ending achievements only. Counters and production achievements have their own guide.

  • Difficulty names: Price Gouge, Mark Up, Thin Margins, Red Ink. Thin Margins is Hard Mode and Red Ink is Challenge Mode; both count as hard mode for the Rock Bottom achievement.

  • Price: $19.99 list, PC on Steam, Windows only.

  • Last verified: 2026-11-03.

The shop itself is the prize. Every win achievement ends the same way: you own this store instead of renting it.

1. The two free ones first: tutorial and Rat Wrangler

First Steps asks only that you complete the tutorial. On Day 1 the Mentor is your first customer and puts Mentor Notes on the counter; follow the tutorial he gives you to the end instead of skipping it, and the achievement pops. It sits at 56.4% of players, which mostly measures how many people skipped the tutorial, not how hard it is.

We Have Rats! asks you to start a game with the hidden scenario, and that scenario is Rat Wrangler, which carries the Advanced Start tag on the Specialization screen. Pick it and start the run, and the achievement fires on starting. One honest caveat: sources disagree about a 1.0 reveal step. The current achievement guides say to pick Rat Wrangler directly, while an older playtest-era report describes revealing it by interacting with rat holes, and a third report says the exact 1.0 trigger is unconfirmed. The direct pick is the reported 1.0 path; the rat-hole story is not verified for 1.0 and this guide does not present it as fact.

A customer talking at the window. The Mentor is the first customer on Day 1, and his tutorial is the First Steps achievement.

2. Authorized, Keys to the Kingdom, and Prodigious: the deed prices

Authorized is the cheapest gate in the game: own the business permit, also called the vendor permit. Keys to the Kingdom is the win itself: own the deed to the store, either by buying it outright or by paying off the mortgage. Prodigious is Keys with a deadline: own the deed before day

50. The prices below are the base figures; the Calendar shows the live property value, which on Day 1 on Mark Up reads 12,000 credits and rises a little each day until it hits a cap.

Swipe horizontally to view all columns.

DifficultyDeed base priceBusiness permit

Price Gouge

12,000

500

Mark Up

12,000

1,500

Thin Margins

24,000

2,000

Red Ink

36,000

3,000

Two consequences follow from that table. First, Prodigious on Thin Margins or Red Ink means earning two to three times the Mark Up deed price inside 50 days, which is why the day-50 limit is the hardest part of the stacked run, not the difficulty combat. Second, buying earlier is genuinely cheaper, so a run that stalls on saving for the deed while the price climbs is paying for its own delay. Check the Calendar property value when you plan the buy, not the base table alone.

The shutter down before opening. The deed countdown runs on calendar days, so every closed morning is a day spent.

3. Clean Hands: the one-sale rule

Clean Hands requires winning the game without selling a stolen or contraband item at any point in the run. The trigger is the sale. That distinction shapes the whole run: you can still buy, inspect, and stock goods, but the moment a prohibited item leaves your counter for credits, the achievement is gone for that run. The safe economy for this run is legal production: purified water and legally grown hydroponic crops, sold clean, with no grey-zone stock on the shelves to be sold by mistake.

The practical danger is not temptation, it is mislabeling. A relabeled item, a mixed lot, or a contraband item sitting in sellable stock can be sold in an ordinary trade before you notice what it was. Keep prohibited stock physically separate from sell stock, or do not carry it at all during a Clean Hands run. If a sale slips through, do not keep grinding that run for this achievement: restart the run, because no later clean sale repairs the one bad one.

Goods on the counter. In a Clean Hands run, everything on this counter must be sellable clean, or it should not be here.
Inspecting before buying. In a Clean Hands run, the inspection habit is what keeps a mislabeled item out of your sell stock.

4. From Nothing and the Hard Way: Rock Bottom

Rock Bottom is tagged Extreme Challenge Mode and starts you with nothing. Winning from it means owning the store, exactly like any other win, but from the hardest start. From Nothing is that win on any difficulty. From Nothing, the Hard Way is the same win on Thin Margins or Red Ink, the two difficulties that count as hard mode for this achievement. At 1.9% and 1.3% of players, these are the two rarest achievements in the game, rarer even than Clean Hands.

5. The stacked run, in order

  • Pick Rock Bottom on Thin Margins or Red Ink. Do not pick Price Gouge or Mark Up: the Hard Way achievement needs a hard difficulty.

  • From day one, sell nothing stolen or contraband. Keep grey stock out of sellable inventory entirely.

  • Buy the business permit early for Authorized, and treat it as a sunk cost on the way to the deed, not as a detour.

  • Build a legal income engine first: purified water and hydroponic crops pay steadily without risking the Clean Hands rule.

  • Watch the Calendar property value and buy the deed before day

    50. On Thin Margins that is 24,000 base, on Red Ink 36,000, before the daily rises.

  • When the deed is yours, five achievements land together: From Nothing, From Nothing the Hard Way, Clean Hands, Keys to the Kingdom, and Prodigious.

Do this run third, not first. The roadmap puts a long shop-building run before it for a reason: the stacked run is a race against day 50 with a doubled or tripled deed price, and it is far easier once you already know which legal goods pay, how rent climbs, and how fast a day actually passes. Players who start here usually learn the economy while the clock is already running.

A customer at the window. In the stacked run, every customer is either clean income toward the deed or a risk to the Clean Hands rule.
The counter panel open. Check what you are selling before the trade closes: one bad sale ends the Clean Hands run.
A machine station inside the shop. Legal production machines are the income engine that makes the stacked run possible.
A customer at the window with the dossier open. Know who you are dealing with before the trade: a rushed deal is how bad stock gets sold.

FAQ

Does paying off the mortgage count as owning the deed?

Yes. Keys to the Kingdom unlocks when you own the store, and the achievement guides list both routes: buying the deed outright or paying off the mortgage. Prodigious uses the same ownership moment, only with the day-50 deadline attached.

What exactly voids Clean Hands?

Selling a stolen or contraband item. The Steam text says without selling, and the guides agree the sale is the trigger. Buying, inspecting, or holding a prohibited item is not the sale, but keeping such stock near sellable goods is how accidental sales happen, so the safe play is to keep it out of the run entirely.

Is Red Ink harder than Thin Margins for the stacked run?

The deed base price is higher on Red Ink, 36,000 against 24,000, which makes the day-50 race tighter. Both count as hard mode for From Nothing the Hard Way, so Thin Margins is the easier stack. Pick Red Ink only if you want the harder version of the same achievement.

Can I do Prodigious on an easy difficulty first, then the hard run?

Yes, and that is a fine warm-up: Prodigious alone on Price Gouge or Mark Up teaches the deed race at 12,000 base. But it does not stack with the hard Rock Bottom achievements, so you would still need the full stacked run for From Nothing the Hard Way and Clean Hands.

Sources and honesty notes: achievement text from the Steam schema for app 4348910, pulled 2026-11-03; deed and permit prices, the Calendar property value behavior, and the stacked-run conditions from player-written achievement guides cross-checked against each other. The Rat Wrangler 1.0 reveal disagreement is stated in section 1 rather than resolved by picking a side, and the rat-hole claim is not repeated as 1.0 fact.

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