
Project Zomboid Build 42 Multiplayer Guide: Co-op Roles, Shared Bases and Stable Sessions
Build 42 multiplayer is more server-authoritative than older Project Zomboid networking. Inventory transfers, container interactions, loot distribution and TimedActions now execute server-side, while anti-cheat and NetworkState work reduce old desync classes. For players, the practical lesson is simpler: divide jobs, standardise base storage, keep the same mods and build version, and stop treating co-op like several solo saves happening in one house.











