Cozy Game Restoration Collection Guide: 108 Games, 216 Versions and the Collab Cartridges

Cozy Game Restoration collection guide: 108 games in PAL and NTSC variants for 216 versions, six platforms, the Abiotic Factor and CONSCRIPT collab cartridges and what is known before the November 4, 2026 launch.

Cozy Game Restoration Collection Guide: 108 Games, 216 Versions and the Collab Cartridges
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The collection in Cozy Game Restoration is built from 108 fictional retro games, and because every title exists as a PAL version and an NTSC version, the full set runs to 216 collectible versions across six fictional platforms. Around that skeleton the developer has layered randomised conditions and artwork, special gold shells, notes left by previous owners, and collaboration cartridges inspired by real indie games, with Abiotic Factor and CONSCRIPT announced so far. This guide maps the whole structure as it is known before launch on November 4, 2026, and is honest about the one thing nobody can give you yet: a title-by-title list, which does not exist in public and belongs to our post-launch coverage.

Every collection starts as somebody else's forgotten box of games. This one has 216 versions waiting in it. — Official store screenshot

Quick answer

  • 108 distinct games, each in PAL and NTSC variants, make 216 collectible versions.

  • The catalogue spans six fictional platforms, cartridges and discs alike.

  • Collaboration cartridges are confirmed for Abiotic Factor and CONSCRIPT, with more partnerships teased for launch.

  • No official full list exists before launch; any complete-looking list published now is invented.

At a glance

  • Distinct titles: 108, inspired by real games from the 1980s to the early 2000s

  • Variants: PAL and NTSC for every title

  • Total collectible versions: 216

  • Platforms: 6 fictional systems (Super 16, Galaxis 16, Silicon and Nebula are visible in the demo)

  • Special finds: gold and better shells, sticker-art editions, previous-owner notes

  • Collaborations announced: Abiotic Factor, CONSCRIPT, with more to be revealed

  • Economy: every restored game carries a purchase price and a drifting market value, and can be sold

1. The arithmetic of 216

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LayerCountWhat it means

Distinct titles

108

The fictional catalogue itself, drawn from 1980s to early 2000s classics

Regional variants

2 per title

PAL and NTSC editions, tracked as separate collection entries

Total versions

216

The full completion target for collectors

Platforms

6

Six fictional systems, each with its own shell family

The structure matters because it tells you how completion actually feels. You will finish the 108 quickly enough if you play daily; the long tail is the second region, arriving one parcel at a time, at the rarity the day's forecast allows. That is also why the game pairs the collection with 300 quests and a daily rarity forecast: the catalogue is finite, but the hunt is metered out in days, which suits a game with no timer and no fail state. Wishlist numbers suggest the hunt has an audience: more than 400,000 players had the game wishlisted ahead of launch, per the developer.

Your inventory is the collection in working clothes: every version you own, each with its own condition story. — Community screenshot, demo build (via Steam)

2. Six platforms, six shell families

The demo shows the catalogue's range directly. The Super 16 wears chunky cartridges, the Galaxis 16 goes wide and flat, the Silicon carries the translucent Abiotic Factor shell, and the Nebula is a disc system, jewel case and all. Two more platforms round out the six the launch announcement promises. Each platform is its own little collecting hobby, with shell shapes, label styles and a platform price bonus in the shelf system, which our tools and shelf bonuses guide covers. Learning a new platform's shells is part of the pleasure: the grime sits differently, the grooves run differently, and the last two percent hide in different places.

The collab cartridges are the catalogue's celebrities: real games, given fictional retro editions of their own. — Community screenshot, demo build (via Steam)

3. The collaboration cartridges

The launch announcement confirms that real indie games appear in the catalogue as special cartridges, and names the first two partners. More are promised as surprises for launch, and the same announcement points at homage cartridges celebrating GTA 6 and the remake of The Legend of Zelda: Ocarina of Time, the kind of Easter egg a collection built out of gaming nostalgia was always going to contain.

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CollaborationStatus

Abiotic Factor

Announced; its cartridge appears in the demo, Legendary tier, translucent green shell

Announced in the launch release

Further partnerships

Teased by the developer, to be revealed

Homage cartridges

A GTA-inspired game for GTA 6, and a Zelda-inspired cartridge for the Ocarina of Time remake, per the launch announcement

Whether the collaboration cartridges sit inside the 108 or on top of it is a launch-day detail the developer has not specified, and we will settle it in our post-launch dex rather than guess here. What is already clear is the intent: the catalogue is a love letter, and some of its letters are addressed to real games.

Discs collect differently from cartridges: same four cleaning categories, different shell, different feel. — Community screenshot, demo build (via Steam)

4. Every copy has a past, and a price

Two systems keep the 216 from feeling like a checklist. The first is provenance: conditions and artwork are randomised per copy, shells come in special materials, and some cartridges carry notes from their previous owners, small stories attached to the object you are rescuing. A collection where every copy is slightly different is a collection that stays interesting at copy 150.

The second is the market. Every restored game shows the price you paid and a market value that drifts with the in-game days, and the inventory screen will sell a game back into that market. Collecting and dealing are the same motion viewed from two sides: the copy you restore tonight is an entry in the dex, a brick in your shelf bonuses, and an asset whose price tomorrow's forecast may lift. Our rarity guide explains how the tiers feed that value; our beginner's guide covers the daily loop that keeps parcels, and therefore new copies, arriving.

Platform variety is collection variety: the dex fills along six axes at once. — Community screenshot, demo build (via Steam)
Every collection entry is also a position in a tiny market: the graph remembers what you paid and what the days have done to it since. — Community screenshot, demo build (via Steam)

5. The object is more than the cartridge

The launch announcement adds one more layer collectors will recognise instantly: the packaging is part of the object. Some platforms shipped in cardboard boxes, the fragile NTSC-era kind, others in plastic cases, and discs arrive in jewel cases, and the restoration fantasy extends to those containers too. A complete-feeling copy is not a clean cartridge in a battered box; it is the whole artefact, rescued together. For the dex that means the hunt has texture beyond the 216 count: two copies of the same version can arrive as different restoration projects, in different shells, with different stories attached, and the collection screen remembers which ones you healed.

The workbench treats the object whole: shell, label and packaging are one patient, not three. — Community screenshot, demo build (via Steam)
Finished collab copies join the same dex as everything else: same four categories, same S to chase. — Community screenshot, demo build (via Steam)

FAQ

Is there a full list of all 216 versions?

Not before launch, and anyone publishing a complete-looking list now is inventing it. The developer has confirmed the structure, 108 titles in two variants, without publishing a title-by-title catalogue. Our full dex is planned for after November 4, built from the released game and checked entry by entry.

Do the collaboration cartridges count toward the 216?

The developer has not specified whether they sit inside the 108 titles or in addition to them. We flag it here rather than guess, and the post-launch dex will settle it from the game's own collection screen.

Can you sell games from your collection?

Yes. The inventory screen lists a market value for every restored game, the value drifts day by day, and selling is a normal part of the loop, especially for duplicates whose traits your shelf does not need.

Should you keep duplicates?

Keep the variant you lack, the higher tier, and any copy whose traits feed your shelf. Sell the rest, ideally when its market value has drifted up rather than on the day it arrives.

Even the demo's modest collection goal overflowed in players' hands. The full 216 will take a while, and that is the design. — Community screenshot, demo build (via Steam)

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