Cozy Game Restoration Launches November 4 at $14.99, After Passing 400,000 Wishlists

Cozy Game Restoration, the solo-developed retro game cleaning and collecting simulator from Parasol Corp, launches on Steam for Windows and Mac on November 4 at $14.99. The game passed 400,000 Steam wishlists ahead of launch, and a free final demo with seven games over three days is listed on Steam. The full game holds 108 fictional games in 216 PAL and NTSC variants, across six platforms, with 300 quests and no timers or fail states.

Cozy Game Restoration Launches November 4 at $14.99, After Passing 400,000 Wishlists
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Cozy Game Restoration is three days from launch. The retro game cleaning and collecting simulator from Melbourne solo developer Adam Stormhardt, working as Parasol Corp, launches on Steam for Windows and Mac on November 4 at $14.99. The game passed 400,000 Steam wishlists ahead of launch, according to an October 21 press release, and a free final demo is listed on Steam. The pitch is deliberately small: clean old cartridges, catalogue them, and put them on a shelf.

Cozy Game Restoration key art, with a dirty cartridge under the title. Image: Parasol Corp.

At a glance

  • Launch: November 4, 2026, on Steam for Windows and Mac, at $14.99. The game is designed with Steam Deck in mind.

  • Wishlists: more than 400,000 ahead of launch, per the October 21 press release from Parasol Corp.

  • Collection: 108 fictional games, each in a PAL and an NTSC version, for 216 collectible variants across six fictional platforms and five rarity levels.

  • Quests: 300 quests at launch, with 19 languages supported. There are no timers and no fail states.

  • Demo: a free final demo launched on Steam on October 1, with seven games to clean over three days, on Windows, Mac, and Steam Deck, plus Linux via Proton.

A solo project with a festival run behind it

Cozy Game Restoration is built by one person. Adam Stormhardt developed the game independently under the Parasol Corp name, and the project was shown at PAX Aus 2026 as part of the Aus Indie Showcase, plus the Games Week Showcase run by ACMI, the Australian Centre for the Moving Image. That festival run matters for a game of this size: it put a quiet cleaning loop in front of players before launch, and the wishlist count suggests those players kept the game on their lists.

The date itself moved once. An earlier announcement gave September 24, and the Steam page now lists November

4. A six-week slip for a solo project is unremarkable, and the demo record explains part of it: the final demo went live on October 1 with a tutorial flow, an overhauled quest system, and reworked parcel selection, and it has been patched several times since. The launch build is the demo loop with the full collection behind it, not a different game.

The collection room in Cozy Game Restoration, with shelf and collection values on display. Image: Parasol Corp.

The collection is the game

The loop runs in four moves: open a parcel, clean the game inside, grade the result, and shelve it. Cleaning means peeling stickers and tape, scrubbing dirt and ink, and working through layers with tools that include a heat gun, a toothbrush, and a UV torch. Each finished game carries a grade, a rarity tier, and a regional variant, and the shelf itself feeds back into play: the collection room screen shows bonuses to genre value, rarity, sell price, and cleaning speed, plus a shelf value and a collection value in dollars.

The numbers explain why collectors, not speedrunners, are the audience. One hundred and eight fictional games, each with a PAL and an NTSC version, make 216 variants across six platforms inspired by consoles from the 1980s to the early 2000s, sorted into five rarity levels. Three hundred quests give that collection a spine, and the stated design rule is that there are no timers and no fail states. The game is built to be finished in short evening sessions, not binged in one sitting.

Try the demo before Wednesday

The final demo is the honest preview. It offers seven games to clean over three days, which is enough to learn the tools, the grading, and the shelf bonuses, and short enough that the full collection still holds surprises. Players who try it this weekend will know by Monday whether the loop is relaxing or repetitive for them, and that answer is worth more than any trailer. The demo runs on Windows, Mac, and Steam Deck, with Linux via Proton.

The price sets the decision cleanly. At $14.99, the game sits in the same bracket as a small indie release, not a full-price title, and there is no launch discount announced in the press material. Players who want it on day one pay the full price, and players who are unsure lose nothing by playing the demo first. The 400,000 wishlists say the audience is already there; the launch question is how many of them convert in week one.

What to watch at launch

Two things will tell the launch story. The first is the Steam review score in the first 48 hours, because a cozy game lives or dies on whether players call it relaxing or boring, and that verdict lands fast. The second is whether the 216-variant collection holds up past the first shelf: a collecting game needs its rare finds to feel rare, and its common finds to feel worth keeping. The demo answers the first question only in part, since its seven games cannot show the full rarity curve.

For players, the advice stays simple: play the demo this weekend, and buy on November 4 if the cleaning loop is the kind of quiet work you look forward to. Launch week will then answer the two questions above, first with the review score, then with the rarity curve.

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