DayZ Badlands Weapons, Gear and Animals Guide: Every New Gun, Melee Weapon, Outfit and Creature

Badlands launched on October 15, 2026 with update 1.30. This guide expands the regional item set the 1.30 overview only summarized: four new firearms, golden variants, five melee weapons, desert clothing, territorial dogs, the desert monitor, the mouflon, new fish, and regional food and drink, with unconfirmed items marked as gaps.

DayZ Badlands Weapons, Gear and Animals Guide: Every New Gun, Melee Weapon, Outfit and Creature
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DayZ Badlands and update 1.30 launched on October 15, 2026, and the patch notes hide a full regional armoury inside one bullet list. This guide expands the item set that the 1.30 overview only summarized: four new firearms, golden variants, five new melee weapons, a desert clothing set, four new animal groups plus two new fish, and a shelf of regional food and drink. Everything here is Badlands content, so you need the paid DLC on top of the base game; the free 1.30 update on its own gives you motorbikes, the code lock, and new infected behaviour, not these items.

Quick answer

  • Badlands adds four firearms: the Lee-Enfield with a 10-round magazine and 1907 bayonet, the Luger with an 8-round magazine, the SCR16, and the MP-18 with a 32-round drum.

  • Golden variants exist for the revolver, the sawed-off revolver, and the KA-M with magazines. No stat difference is confirmed in the patch notes, so treat them as cosmetic until verified.

  • Five new melee weapons are listed: Akina, doner knife, jambiya, police baton, and scimitar. The desert clothing set adds dust goggles, keffiyeh, turban, kameez, shalwar, waterskin, and desert variants of vests, bags, and jackets.

  • New animals are territorial dogs (Dobermann and German shepherd, four variants each), the desert monitor, the mouflon, and two fish: round goby and catfish. Dogs guard locations, mainly military zones, and attack in packs.

  • New food and drink are figs, halva, ayran, jallab, lassi, pakola, and canned sarma. The patch notes name them without detailing nutrition or effects, so this guide claims none.

At a glance

  • Launch: October 15, 2026, on PC, Xbox, and PlayStation; PC stable build 1.86; Hotfix 1 on October 21, 2026.

  • Ownership: Badlands is a separate paid DLC and the base game is required. List price is approximately $24.99; the launch-week discount of up to 10% ran through October 29, so check the store page for the current price.

  • Firearms: Lee-Enfield, Luger, SCR16, MP-18, plus golden revolver, sawed-off revolver, and KA-M variants.

  • Melee: Akina, doner knife, jambiya, police baton, scimitar.

  • Animals: Dobermann and German shepherd (four variants each), desert monitor with meat and skin, mouflon with pelt, round goby, catfish.

  • Last verified: October 31, 2026, against the 1.30 patch notes and Bohemia dev blogs. Spawn locations, damage figures, and golden-variant acquisition are stated gaps, not guesses.

A golden rifle carried across the dunes. Golden variants are the flashiest Badlands finds, and the patch notes confirm them without any stat bonus.

New firearms

The patch notes list the new firearms under the Badlands expansion, which is the point that decides whether you will ever see one: these are not free-update guns. The free 1.30 update only adds new color variants for the Mosin, SKS, and CR-527 on every map. The four guns below, and everything else in this guide, require Badlands and therefore Nasdara loot tables.

Swipe horizontally to view all columns.

WeaponWhat the patch notes confirmFirst thing to know

Lee-Enfield

10-round magazine, 1907 bayonet

A classic-pattern long gun, and the only new rifle here with a bayonet in the notes.

Luger

8-round magazine

A pistol whose magazines the MP-18 shares, according to coverage.

Listed as a new Badlands firearm

A modern-pattern rifle. No damage figure is confirmed in the patch notes.

32-round drum magazine

A submachine gun with a drum, sharing magazines with the Luger, according to coverage.

Mosin, SKS, CR-527

New color variants only

Free 1.30 update, every map. Not Badlands guns, and not new models.

One practical pairing is worth knowing before you loot: coverage of the launch notes reports that the MP-18 shares magazines with the Luger, so a Luger magazine is not dead weight once you find the submachine gun. What this guide does not claim is just as important: no spawn location, no damage number, and no ammo-type detail for these four guns is confirmed in the patch notes, and none is invented here. If a loot guide later pins down spawn areas, that belongs in a follow-up, not in this compendium.

Long sightlines are the desert rule. A rifle you can shoot straight at distance matters more here than it does in the forests of Chernarus.

Golden variants

The patch notes list golden variants for three weapons: the revolver, the sawed-off revolver, and the KA-M, with magazines. Golden here means a finish, not a separate weapon entry: the notes give no damage, accuracy, or durability difference, and no spawn or acquisition method. The honest way to read them is as rare cosmetic variants of existing guns, and the honest way to hunt them is to keep looting and treat any golden find as a bonus, not a build plan.

A golden rifle in use over the hills. Until acquisition is verified, do not plan a run around finding one.

Two traps to avoid: do not pay a premium for a golden gun on the assumption that it hits harder, and do not confuse the golden KA-M with the standard KA-M in trade talk. Nothing in the patch notes supports a performance gap, and this guide will not invent one.

New melee weapons

Five new melee weapons arrive with Badlands, and the patch notes name them without stats, so this section names them without inventing a tier list. Melee in DayZ is situational by nature: quiet, no ammo, and risky against groups. Treat this list as a checklist of what can now appear in Nasdara loot, and judge each blade in hand rather than on paper.

  • Akina: a short sword pattern, the longest blade of the five by name.

  • Doner knife: a kitchen-style blade, the everyday knife of the set.

  • Jambiya: a curved dagger pattern from the region the map draws on.

  • Police baton: a blunt weapon, the only non-bladed entry of the five.

  • Scimitar: a curved blade pattern, the showpiece of the set.

Desert clothing and carrying gear

The clothing set is where Badlands most visibly changes how a survivor looks. The patch notes list dust goggles, keffiyeh, turban, kameez, shalwar, and waterskin, plus desert variants of vests, bags, and jackets. Read plainly: keffiyeh and turban are head wraps, kameez is a long tunic, shalwar is loose trousers, and the waterskin is a water container. The desert variants are the same carrying gear reskinned for the map, not new containers with new stats.

Desert dress inside a mud brick building: head wraps, loose layers, and rifles at hand. Clothing is also your sandstorm kit.

Preview coverage of Nasdara recommends the same kit logic that the survival guide already teaches: light, breathable clothing, a head and face cover, and dust goggles, because water is scarce, the midday sun is a threat, and sandstorms force you to rinse sand from your eyes. The clothing in this section is therefore not decoration: it is the gear that lets you stay out longer between water sources. For the full water, heat, and sandstorm systems, see the Nasdara survival guide linked at the end.

Mud brick and stone are the building language of Nasdara settlements, and the same materials return in the rebuildable houses system.

New animals

Dogs are the headline animal addition, and Bohemia calls them the first territorial animal in DayZ. The patch notes list Dobermann in four variants and German shepherd in four variants. Dev blog Week 86, which covers Nasdara wildlife, says the two breeds come with multiple variations and guard specific locations, especially military zones. Coverage of the launch adds the behaviour that matters in play: dogs appear in packs, attack survivors who enter their area, and their noise forces movement, which other players can exploit. There is no taming, no companion system, and no confirmed exact location list in the patch notes, so do not plan a route around a specific dog pack.

A dog on the move in a desert settlement. If it is running at you in a pack, you are already inside its territory.

The huntable additions are the desert monitor and the mouflon. The patch notes confirm the desert monitor with meat and skin, and the mouflon with pelt. Dev blog Week 86 places the mouflon mainly in the mountains and steppes of Central Asia, and the desert monitor mostly in the Dasht-e Sarman desert and its surrounding areas. The monitor is also notable as what the dev blog calls possibly DayZ first reptile. Two fish join them: round goby and catfish, in Nasdara few but resourceful waters. Cooking yields and exact nutrition for these animals are not detailed in the patch notes, so this guide lists what hunting gives you and stops there.

A mouflon down on the steppe, with another standing further up the slope. Mouflon country is the high ground, not the dunes.

A note on the hunting picture itself: the frame above shows a mouflon taken with a crossbow, which is not a Badlands weapon. It is included because it shows the animal, not the weapon. The same honesty applies to every screenshot in this guide: captions describe what the frame actually shows, and no frame is presented as a weapon it does not contain.

New food and drink

The regional shelf is figs, halva, ayran, jallab, lassi, pakola, and canned sarma. The patch notes also list palm bark and mortar mix alongside them, but those two are materials, not food: palm bark feeds into crafting and mortar mix into the rebuild system, and neither is claimed here as edible. For the food itself, the notes give names only. No nutrition value, no hydration figure, and no spoilage claim is made in this guide, because none is confirmed. If you are choosing between a new regional item and a known staple on a long crossing, take the known staple until the numbers are verified.

What is still unconfirmed

A compendium earns trust by marking its edges. The following are not in this guide because they are not confirmed, and any source that states them as fact without attribution should be treated with suspicion. This list is also the follow-up queue: each item becomes a new section or a new article the moment a reliable source pins it down.

  • Spawn locations for the new firearms, golden variants, melee weapons, and clothing. No location is given in the patch notes.

  • Damage, accuracy, and durability figures for any new weapon, and whether golden variants differ from standard ones.

  • How golden variants are acquired: loot, event, or otherwise.

  • Exact dog pack locations, pack sizes, and respawn behaviour.

  • Nutrition, hydration, and spoilage values for the new food and drink.

  • Treatments for the three new diseases (silicosis, irritated eyes, heat stroke). This guide deliberately does not cover them; see the Nasdara survival guide for symptoms and prevention only.

New gear rewards the same old habit: stop, look, and plan the next crossing before you walk into it.

FAQ

Q: Do I need Badlands to find these weapons and animals? A: Yes. The patch notes list them under the Badlands expansion. The free 1.30 update gives motorbikes, the Digital Code Lock, new infected attacks, and color variants for the Mosin, SKS, and CR-527, but not the items in this guide.

Q: Are golden weapons stronger? A: Nothing confirmed says so. The patch notes list golden variants without any stat difference. Treat them as cosmetic until a reliable source verifies otherwise.

Q: Can dogs be tamed or kept as companions? A: No system for that is in the patch notes. Dogs are a territorial animal that guards locations and attacks intruders in packs.

Q: Where do I find a mouflon or a desert monitor? A: Mouflon country is the mountains and steppes; desert monitors are mostly in the Dasht-e Sarman desert and its surroundings, per dev blog Week

86. Exact spawn points are unconfirmed.

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