Treatment-first companion to the DayZ diagnosis guide, re-verified 2 November 2026 for current 1.30: every classic disease with its cure and its classic error, plus heatstroke, silicosis and irritated eyes from the published 1.30 scripts, and the no-cure list.
Badlands launched on October 15, 2026 with update 1.30. This guide expands the regional item set the 1.30 overview only summarized: four new firearms, golden variants, five melee weapons, desert clothing, territorial dogs, the desert monitor, the mouflon, new fish, and regional food and drink, with unconfirmed items marked as gaps.
Modded DayZ plays differently depending on where the server lives: a self-hosted dedicated server gives full control, a rented server trades control for convenience, and single-player means running a local server or an offline-mode mod. This guide separates what each path can and cannot do in 1.30.
DayZ load order is dependency order: frameworks first, then the mods that need them, with one hard rule that only one animation mod can load at a time. This guide gives the order, the three 1.30 breakage classes, and a diagnosis method for mismatch and crash errors.
Installing DayZ mods in 1.30 means subscribing on the Workshop, letting the DayZ Launcher download them, and matching the server mod list exactly. This guide covers the player path, the server-owner path, updates, mid-save rules, and the fixes for the most common failures.
Update 1.30 changed the mod rules: terrain mods must regenerate their navmesh and animation mods had to be rebuilt. This list keeps only mods with real 1.30 evidence, checked against the Workshop ranking re-pulled on October 30, 2026: six mods players feel directly, five frameworks and admin tools, plus a watch list and a removal list.
In Nasdara, radio broadcasts spell out a bunker location in Morse code. With a personal radio, charged battery, and the radio switched on, you can decode a bunker's coordinates and access code, travel to the grid, and enter an officially urban bunker. This guide explains the setup and entry, and states plainly that interior loot, frequencies, count, and rotation timer are unpublished.
Update 1.30 and the Badlands DLC let players restore ruined Nasdara houses into bases. Bohemia puts the count at over 5,000 rebuildable houses, and wells and irrigation tunnels are rebuildable too. This guide explains how to spot a rebuildable ruin, why mud vs stone is cosmetic, how trowel, brick, and mortar work with mixed materials, and why partial repair beats restoring a whole house at once.
Update 1.30 adds two motorbikes to DayZ on every map: the Jana 50 moped at around 70 km/h and the Bitrak 682 enduro at around 130 km/h. They use a new two-wheel physics model with ragdoll crashes, carry no inventory, seat one rider only, and need fuel. This guide compares the two bikes, explains handling and maintenance, and notes what is still unconfirmed.
Nasdara changes DayZ survival: very little standing water, a midday sun threat, sandstorms, and three new diseases. This guide explains wells and irrigation tunnels, heat and sandstorm prevention, the kit to carry, and states plainly that disease cures and further shelter mechanics are unconfirmed.
Update 1.30 launched on October 15, 2026, free for all DayZ owners, alongside the paid Badlands DLC and its new 267 km² desert map, Nasdara. This guide separates what every player gets from what only Badlands owners get, covers motorbikes, infected changes, the full wipe, and Hotfix 1, and states plainly what is still unconfirmed.
In current vanilla DayZ, Common Cold is Stage 1 of a respiratory progression, Influenza is Stage 2, and Pneumonia is the final dangerous stage. The progression is driven by low Heat Comfort. A survivor who stays warm can stop the chain from advancing and can recover from the earlier stages; a survivor who remains cold gives the disease time to escalate.
The cause of the original bleed does not matter. Wound Infection is created when a bleeding wound is treated with a non-disinfected dressing/tool or is allowed to close on its own. That makes prevention simple: stop the bleed and use equipment that actually shows the Disinfected state.
The most useful clue is what happened before the sickness icon. Ordinary raw or rotten meat, fat and guts can transmit Salmonellosis. Eating or drinking with bloody bare hands can also cause it, as can shared contaminated food/water or infected blood. Current vanilla references also keep an important predator exception: cooked Wolf Steak and Bear Steak can still carry Salmonellosis risk.
If Cholera appears, the first job is to stop repeating the exposure. Pond, stream and lake water can carry the pathogen. Freshly spawned Plastic Bottles and Canteens can also contain contaminated water, and food or drink touched by an infected survivor can reinfect you after treatment. A Blood transfusion from a sick survivor can also transmit the disease.
DayZ deliberately gives several illnesses the same generic sickness icon. The useful diagnosis comes from two things the icon does not tell you: what happened just before the illness and which symptoms appeared afterward. Vomiting can point to Cholera, Salmonellosis, Food Poisoning or gas exposure, while Fever can appear with Cholera, Influenza or Stage 2 Wound Infection. Taking the “strongest” medicine at random wastes time and can leave the real problem untouched.
A compass tells you direction. A GPS gives coordinates. iZurvive gives map context. None of those tools can replace the first step: identify something in the world that proves where you are.
A single infected is rarely the most dangerous thing in DayZ. The real cost is what the encounter removes from your run: clothing durability, blood, bandages, stamina, ammunition, noise discipline and attention.
DayZ does not simply punish you for sprinting. Your maximum stamina is directly reduced by the weight you carry, and that changes which actions remain available. A pack full of useful items can become a bad loadout if it leaves you unable to vault, heavy attack or sprint when the fight starts.
The word Best on a jacket is only the start. Your actual heat comfort comes from the insulation of every relevant body slot, the condition of those items, how wet they are, local weather, wind, altitude, shelter and temporary heat buffer.
Fishing turns a handful of common materials into a repeatable food source without the noise and ammunition cost of hunting. The important part is that modern DayZ fishing is not the older Early Access system. The current loop uses an event cue: cast with a baited setup, watch the water, and release the action when the splash/bite event occurs. If you miss the timing window, you normally have to rebait and try again.
A fire is not just a warmth effect. It converts raw meat and fish into useful food, helps manage cold conditions and creates a repeatable survival loop after hunting or fishing. On Sakhal, fire becomes important earlier because temperature and frozen resources can make it part of the opening route rather than a mid-game convenience.
Found a bottle in DayZ? Do not drink it yet. Learn which water sources are safe - pumps and clean springs - how to purify surface water with chlorine tablets, what to do with unknown bottles, and why Sakhal heavy-metal water breaks the usual rules.
DayZ food is not just a calorie search. A run can still collapse after a successful hunt if you eat raw meat, touch food with bloody hands or assume every cooked steak is safe. The reliable approach is to separate the problem into four steps: obtain food, handle it without contaminating yourself, convert risky food into a safer state and only then use it to stabilize the character.